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Old 09-29-2008, 10:12 AM
Congdar
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Angelox,
Nice fixes... I'll add them to my source, but I'm going to allow the update command but I'll fix it so it only works for what the actual update command was intended for... when you level up, you're supposed to be able to level up your bots with you, so I'll add a level check and that should be good.

The killing npc's and players bug is another nice find but is a good command when used as intended. I'll add code to make sure a bot is the target.

It would be nice to get the actual group code fixed, but using the bot leader's db table is a good workaround until then.
  #2  
Old 09-29-2008, 10:33 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
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hmm actually the reason I had the leader check was so two pc's in the same group couldn't summon bots and I think it needs to be that way. The bot leaders table only tells me who the leader of the bot is, not the leader of the group. So I have an idea on a new check for that. I'll get it updated today.

With these fixes I'll be releasing again real soon with all the suggestions from here since my 1129 release announcement.

All characters on the same account will now share the bots so each doesn't need its own army.
Some speed spells in dungeons are disabled (Selo's still working, is it supposed to for bards?)
The Chardok Monk Sniffer test has much better results
Bots should no longer equip items with level restrictions above them
Undead can now be taunted
Added a few more AA's
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