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      General::Server Discussion Discussion about emulator servers. Do not post support topics here. | 
    
    
   
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				10-07-2008, 02:45 PM
			
			
			
		  
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				 Demi-God 
				
				
				
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		my only sugestion on improving hit rate is get dex to 100, this will fix ultra low hit rate for level range 1 to 5, but overall your hit rate will remain rather low untill you level up to 20+ (for warriors, rogues, rangers, zerkers)  
All other classes will continue to suffer till rest of the game =) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-07-2008, 03:39 PM
			
			
			
		  
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				 Discordant 
				
				
				
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		I think the hit rate could be upped slightly, I don't remember ever missing quite this much on live at low levels. I would guess a good lvl 1 with only starting items rate would be 50-60% miss rate. The way it is set is a little much, I have made a Human Monk before and tried to kill a rat in qeynos running around, and they have actually regen'd fast enough to hit 100% health between hits. That should never happen. Actually took me like 2 minutes to kill one, and it was because I got a string of lucky hits finally. 
 
Gonna look in the source real quick and see what I can find to fix hit rate. If I come up with anything before work I'll post it for you. ( I have to leave in about 20 mins for work though so don't be too hopeful. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-07-2008, 03:49 PM
			
			
			
		  
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				 Forum Guide 
				
				
				
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		I know on live I miss alot if I don't spend my first few points in the weapon of choice with my class trainer... If I'm using a 1hb I just put points into 1hb and skip offense. If I do that for the first 5 levels I find it helps a lot. 
		
	
		
		
		
		
		
		
			
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				Sayin Silverwolf  
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				10-07-2008, 05:58 PM
			
			
			
		  
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				 Demi-God 
				
				
				
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		as a matter of fact i do remeber PAINFULY that it took as long as 3-5 min to kill a lev 1 rat back on LIVE =) at least back in the day of Kunark-Luclin era =) 
 
the extrime to-hit suckage only lasts for about 5 levels or so 
 
IMHO the the hit ratio should be tuned up a bit at least for the lower levels. after 5 its becomes much easier 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-08-2008, 03:22 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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		Well, my problem is global, i can use the best gear in the game at lvl 50, and miss 70% at even mobs, and against players, 95% miss. i can even #setskill 400 and misss 70%, so this is a major problem, i would like some kind of direction/guide to  change this in the source or a variable of some kind.  Been messing around with ATK/acc not helping anything..... 
 
 
I cant understand there is not more people having problems with this ^^, 
 
 
 
 
 
Edit- The same is for mobs, they miss 70/80 % too. 
		
	
		
		
		
		
		
		
		
		
		
		
						  
				
				Last edited by Dodie; 10-08-2008 at 11:25 PM..
				Reason: note.
				
			
		
		
	
		
		
	
	
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				10-08-2008, 03:38 PM
			
			
			
		  
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		You might want to run through your rules and variables tables of the database... there's a real good chance you have some corruption, or misplaced data. 
		
	
		
		
		
		
		
		
			
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				Sayin Silverwolf  
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				10-08-2008, 03:49 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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	Quote: 
	
	
		
			
				
					Originally Posted by  hayward6
					 
				 
				You might want to run through your rules and variables tables of the database... there's a real good chance you have some corruption, or misplaced data. 
			
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Well, the funny things is, i've talked to a few people that just started their servers, and i made a friend start up his server, and he experienced the same thing, huge miss chance. the only server i have played on without this is, vallon tallon, the pvp server. and they are using angelox, and im using PEQ, so... i guess i have to give angelox a try, because this is not going to work. and i have not changed anything that affects miss or anything like that, i have even reinstalled my server a few times, beacuse of desktop issues.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-08-2008, 05:02 PM
			
			
			
		  
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				 Demi-God 
				
				
				
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	Quote: 
	
	
		
			
				
					Originally Posted by  Dodie
					 
				 
				Well, my problem is global, i can use the best gear in the game at lvl 50, and miss 70% at even mobs, and against players, 95% miss. i can even #setskill 400 and misss 70%, so this is a major problem, i would like some kind of direction/guide to  change this in the source or a variable of some kind.  Been messing around with ATK/acc not helping anything..... 
 
 
I cant understand there is not more people having problems with this ^^, 
Edit- The same is for mobs, they miss 70/80 % too. 
			
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 Important thing to note that if hit on the mob but scored 0 dmg due to you having low atk and mob having high ac- the 0 dmg is reported as MISS.
 
I am SURE that HALF of your misses are actualy 0 dmg strikes
 
on my server mobs have rathly 1/4 of the AC they do on live/peq DB. Thsi significantly helps to avoid 70% miss issue =)
 
another thing in Rule section there is a Rule which determines the valeu of your AC, I belvie when its turned off, when hit is applied to target the Ac factor is not randomized and always counts as max resulting in far greater number of 0 dmg strikes.
 
this SQL comand will lower AC for all mobs in DB by 75%:
 
update peqz.npc_types set ac=ac/4;  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				10-08-2008, 06:27 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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		Alright, thx for reply... ill check that out. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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