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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |

10-07-2008, 02:45 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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my only sugestion on improving hit rate is get dex to 100, this will fix ultra low hit rate for level range 1 to 5, but overall your hit rate will remain rather low untill you level up to 20+ (for warriors, rogues, rangers, zerkers)
All other classes will continue to suffer till rest of the game =)
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10-07-2008, 03:39 PM
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Discordant
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Join Date: Jan 2005
Posts: 320
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I think the hit rate could be upped slightly, I don't remember ever missing quite this much on live at low levels. I would guess a good lvl 1 with only starting items rate would be 50-60% miss rate. The way it is set is a little much, I have made a Human Monk before and tried to kill a rat in qeynos running around, and they have actually regen'd fast enough to hit 100% health between hits. That should never happen. Actually took me like 2 minutes to kill one, and it was because I got a string of lucky hits finally.
Gonna look in the source real quick and see what I can find to fix hit rate. If I come up with anything before work I'll post it for you. ( I have to leave in about 20 mins for work though so don't be too hopeful.
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10-07-2008, 03:49 PM
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Forum Guide
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Join Date: Jul 2005
Posts: 473
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I know on live I miss alot if I don't spend my first few points in the weapon of choice with my class trainer... If I'm using a 1hb I just put points into 1hb and skip offense. If I do that for the first 5 levels I find it helps a lot.
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Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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10-07-2008, 05:58 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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as a matter of fact i do remeber PAINFULY that it took as long as 3-5 min to kill a lev 1 rat back on LIVE =) at least back in the day of Kunark-Luclin era =)
the extrime to-hit suckage only lasts for about 5 levels or so
IMHO the the hit ratio should be tuned up a bit at least for the lower levels. after 5 its becomes much easier
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10-08-2008, 03:22 PM
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Sarnak
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Join Date: Jun 2004
Posts: 67
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Well, my problem is global, i can use the best gear in the game at lvl 50, and miss 70% at even mobs, and against players, 95% miss. i can even #setskill 400 and misss 70%, so this is a major problem, i would like some kind of direction/guide to change this in the source or a variable of some kind. Been messing around with ATK/acc not helping anything.....
I cant understand there is not more people having problems with this ^^,
Edit- The same is for mobs, they miss 70/80 % too.
Last edited by Dodie; 10-08-2008 at 11:25 PM..
Reason: note.
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10-08-2008, 03:38 PM
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Forum Guide
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Join Date: Jul 2005
Posts: 473
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You might want to run through your rules and variables tables of the database... there's a real good chance you have some corruption, or misplaced data.
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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10-08-2008, 03:49 PM
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Sarnak
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Join Date: Jun 2004
Posts: 67
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Quote:
Originally Posted by hayward6
You might want to run through your rules and variables tables of the database... there's a real good chance you have some corruption, or misplaced data.
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Well, the funny things is, i've talked to a few people that just started their servers, and i made a friend start up his server, and he experienced the same thing, huge miss chance. the only server i have played on without this is, vallon tallon, the pvp server. and they are using angelox, and im using PEQ, so... i guess i have to give angelox a try, because this is not going to work. and i have not changed anything that affects miss or anything like that, i have even reinstalled my server a few times, beacuse of desktop issues.
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10-08-2008, 05:02 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by Dodie
Well, my problem is global, i can use the best gear in the game at lvl 50, and miss 70% at even mobs, and against players, 95% miss. i can even #setskill 400 and misss 70%, so this is a major problem, i would like some kind of direction/guide to change this in the source or a variable of some kind. Been messing around with ATK/acc not helping anything.....
I cant understand there is not more people having problems with this ^^,
Edit- The same is for mobs, they miss 70/80 % too.
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Important thing to note that if hit on the mob but scored 0 dmg due to you having low atk and mob having high ac- the 0 dmg is reported as MISS.
I am SURE that HALF of your misses are actualy 0 dmg strikes
on my server mobs have rathly 1/4 of the AC they do on live/peq DB. Thsi significantly helps to avoid 70% miss issue =)
another thing in Rule section there is a Rule which determines the valeu of your AC, I belvie when its turned off, when hit is applied to target the Ac factor is not randomized and always counts as max resulting in far greater number of 0 dmg strikes.
this SQL comand will lower AC for all mobs in DB by 75%:
update peqz.npc_types set ac=ac/4;
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10-08-2008, 06:27 PM
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Sarnak
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Join Date: Jun 2004
Posts: 67
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Alright, thx for reply... ill check that out.
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