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  #1  
Old 10-07-2008, 02:48 PM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
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I figured that the db was backwards compatable thank you for confirming it, and thanks for the all the hard work you put into this project!
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  #2  
Old 10-07-2008, 03:43 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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I just made a core update with my PEQ database here, which is about a week old. You should be able to run it and keep your account/character info, although you will loose your bot data (you can back that up with GeorgeS tool).
Here's the Link (always back up first!)
You still need to run these sqls if you want to use todays SVN;
Code:
ALTER TABLE `zone` ADD column `shutdowndelay` bigint (16) unsigned NOT NULL default '5000';
INSERT INTO rule_values VALUES (1,'Zone:AutoShutdownDelay', 5000);
This update should give you all the new tables that are out except the keyring table, since people already are using it.
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  #3  
Old 10-07-2008, 06:42 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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Bots won't be lost provided they run the .bat file on CVS before dropping and sourcing the DB But, not to offend why post a link to the PEQ db? PEQ's CVS is up to date with SVN.
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  #4  
Old 11-19-2008, 10:24 AM
KrackAdams
Fire Beetle
 
Join Date: Aug 2008
Location: US
Posts: 14
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Is there going to be more w/ Bots Revision to download or is the Revision 166 Win32 binaries w/ Bots Featured Server Bots the last one or do you need to update SVN w/ Revision201-bots or higher or does the Revisions come with the bot code already sorry for the question I'm a noob when it comes to the SVN system
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  #5  
Old 11-30-2008, 03:47 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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^-- not me, btw... though I have been known to toke the pipe more often than I should...
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  #6  
Old 02-13-2009, 12:14 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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I have noticed that Attuneable Items fix is not even on the list of the issues to be implemented.

<<<very concerned
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  #7  
Old 02-22-2009, 01:52 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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Just noticed this one:

r352
Removed Combat:ChanceToHitDivideBy rule. Set value to Live Like 1000.


LOL Cavedude why remove rule allready coded in? Why not simply set it to default 1000? And then some of us perhaps would have a a chance to make it less or more?
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