Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-09-2008, 03:55 PM
bigsol81
Fire Beetle
 
Join Date: Sep 2008
Location: California
Posts: 24
Default

I was also considering severely limiting mana regen on the whole server, and then putting at least some degree of mana regen on commonly-purchased items, such as FT1 rings that can be purchased, and so forth. This would put a naked caster at a disadvantage as well.
Reply With Quote
  #2  
Old 10-09-2008, 04:33 PM
xSUFIx
Fire Beetle
 
Join Date: Jul 2008
Location: Oregon
Posts: 25
Default

One question.








When will this server be up?
Reply With Quote
  #3  
Old 10-10-2008, 12:06 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
Default

I played on EQs Discord server where you basicly started completely over everytime you got PKed, you lost everything including levels and although it was fun for a very limited amount of time, it could have never lasted. Most people quite the first week.

Having buyable/free items available to easily aquire is virtually the same as coin loot or bagging. People will wear thier crap items while PKing and their good stuff otherwise.

I mean they are the same as coin loot in that youre looting stuff youre most likely just going to vendor as its vendor bought and I mean bagging as the free items you could loot are worthless.

If you mean looting all, including bags, then people just wont play because of the poor balance of classes inherent in EQ means certain classes will virutally always be the winners and once someone has lost all the gear theyve spent hours farming, they wont do that again and there wont be a point in playing.

Youre totally ignoring the fact that people actually put time into their characters and to have all that work taken away in one fell swoop makes loot all a bad idea. You really should consider my slot looting idea I posted previously.

Also, youll attract nothing but the curious and assholes who will farm the shit out of people who will then quit leaving noone for the assholes to farm who will then quit.

You might as well make this server a naked PvP server with no loot what so ever.

The psychology of people just wont support a loot all server for a long time and if the server isnt going to last, whats the point.
Reply With Quote
  #4  
Old 10-11-2008, 03:56 AM
Mexenlives
Fire Beetle
 
Join Date: Nov 2007
Posts: 11
Default

Dont get discouraged, you have a great idea and it just needs some tweaks. The looting of corpses of the PK'd will always be a problem. But there is a solution if its applicable. A points system (similar to honor in WoW) i hate to even reference it but every time you kill someone you get X amount of points higher or lower depending on +/- lvls if possible. But then there comes the exploit of boxing chars vs themselves to get the points but if theres a way around it ????? Balance is always the key in huge world pvp, and just b/c someone says x class is better than y class doesnt mean they are right. It's gotta be considered on a grand scheme. Lemme know if your still interested. Ill help w/ whatever i can though i cannot code but i can test=D PM me when ya get rollin
Reply With Quote
  #5  
Old 10-11-2008, 08:37 AM
drox
Fire Beetle
 
Join Date: Sep 2005
Posts: 3
Default

Quote:
Originally Posted by Mexenlives View Post
Dont get discouraged, you have a great idea and it just needs some tweaks. The looting of corpses of the PK'd will always be a problem. But there is a solution if its applicable. A points system (similar to honor in WoW) i hate to even reference it but every time you kill someone you get X amount of points higher or lower depending on +/- lvls if possible. But then there comes the exploit of boxing chars vs themselves to get the points but if theres a way around it ????? Balance is always the key in huge world pvp, and just b/c someone says x class is better than y class doesnt mean they are right. It's gotta be considered on a grand scheme. Lemme know if your still interested. Ill help w/ whatever i can though i cannot code but i can test=D PM me when ya get rollin
Boxing characters against themselves shouldn't be an issue. If it's a truly roleplaying and custom server, the IP limit should be 1 character. Unless, of course, you're character is being roleplayed as schizophrenic and is actually 10 characters.
Reply With Quote
  #6  
Old 10-11-2008, 08:50 PM
Estrang
Sarnak
 
Join Date: Aug 2006
Posts: 36
Default

Quote:
Originally Posted by drox View Post
Boxing characters against themselves shouldn't be an issue. If it's a truly roleplaying and custom server, the IP limit should be 1 character. Unless, of course, you're character is being roleplayed as schizophrenic and is actually 10 characters.
Except limiting a character to one toon gives a biased advantage to pet classes on a emulator, two boxxing allows players to level pure melees and healing classes. Relying on a emulated pvp servers population to be able to level makes no sense.
Reply With Quote
  #7  
Old 10-12-2008, 02:59 PM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
Default

Quote:
Originally Posted by Estrang View Post
Except limiting a character to one toon gives a biased advantage to pet classes on a emulator, two boxxing allows players to level pure melees and healing classes. Relying on a emulated pvp servers population to be able to level makes no sense.
I have to agree. You might want to start with a higher per IP limit to start with and then lower is later on to get a base going.

2 being the minimum.

I thought about the point farming issue and came up with a somewhat viable ideas to prevent it.

First off, no points for toons killed from the same IP.

No points from toons who are unguilded. No guilding/deguilding except in a certain zone.

Unguilded toons can't cast beneficials on others. Forcing people to guild thier toons if they want to use them and removing immortal healers.

Keep track of PKers kills so he can't get points from the same toon for more than once a day.

Limit the # of points a day a person can get a day.

Newly PKed aren't worth any points. Prevents people from passing a points source around.

Basically, make it pain to work the system.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:57 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3