|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
Development::Bots Forum for bots. |

10-13-2008, 07:06 PM
|
Hill Giant
|
|
Join Date: May 2008
Location: Colorado
Posts: 238
|
|
Quote:
Originally Posted by cubber
|
Does this website also have the Bot code? All I see is the link to the DB. But I suspect downloading that will overwrite my customization, no?
|

10-13-2008, 07:10 PM
|
Dragon
|
|
Join Date: Feb 2007
Posts: 659
|
|
Quote:
Originally Posted by Neiv
Does this website also have the Bot code? All I see is the link to the DB. But I suspect downloading that will overwrite my customization, no?
|
It doesn't contain the bot code. Just the db. It will overwrite any customizations that you have put into your db.
|

10-13-2008, 07:40 PM
|
Hill Giant
|
|
Join Date: May 2008
Location: Colorado
Posts: 238
|
|
Quote:
It doesn't contain the bot code. Just the db. It will overwrite any customizations that you have put into your db
|
So then, I assume the binaries I downloaded from the Releases thread is the most current, and that it is complied incorrectly? Also, if I want to have the latest version of the DB AND maintain my customizations, is there a way to do that?
|

10-13-2008, 08:45 PM
|
Developer
|
|
Join Date: Jul 2007
Location: my own little world
Posts: 751
|
|
I would do it like this:
install fresh the entire PEQ database
as I make custom entries into the database, i also write them to my_custom.sql
now I play and have fun and make bots and destroy Norrath
now an update comes out for the PEQ database
download the update from cvs
run bot_npcs.bat to save all my bots
source drop_system.sql
source peqdb_9999b.sql
source my_custom.sql
source bot_npcs.sql
I'm happy and ready to play on the new updated database.
|

10-22-2008, 08:27 AM
|
Forum Guide
|
|
Join Date: Jul 2005
Posts: 473
|
|
Quote:
Originally Posted by Congdar
as I make custom entries into the database, i also write them to my_custom.sql
|
I'm curious about this... if you're making changes within game, and with different tools, how do you get that code out into text so it can be added easily later? This is the biggest reason that I don't do a lot of edits... I know they will be lost when I update.
Also, my bots are not working at all and I am using the latest source. I get command not recognized when I try #bot help
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
|

10-22-2008, 10:22 AM
|
Developer
|
|
Join Date: Jul 2007
Location: my own little world
Posts: 751
|
|
I don't add customizations to the database and then try and get them out, I create the custom sql file manually, and at the same time as I add the changes to the database. Then after a database update I can just source in the custom sql and I'm back to where I was.
The bot issue can be several things. Are you using 1129 or the SVN version? With 1129 you need to add EQBOTS to the Zone pre-processor in Visual Studio, if SVN then the Configuation Manager has a separate bot setting you can choose for debug or release binaries. If you are compiling in linux, search the eqoffline thread for linux answers.
|

10-22-2008, 10:50 AM
|
Forum Guide
|
|
Join Date: Jul 2005
Posts: 473
|
|
Quote:
Originally Posted by Congdar
I don't add customizations to the database and then try and get them out, I create the custom sql file manually, and at the same time as I add the changes to the database. Then after a database update I can just source in the custom sql and I'm back to where I was.
The bot issue can be several things. Are you using 1129 or the SVN version? With 1129 you need to add EQBOTS to the Zone pre-processor in Visual Studio, if SVN then the Configuation Manager has a separate bot setting you can choose for debug or release binaries. If you are compiling in linux, search the eqoffline thread for linux answers.
|
Ok, I guess I missunderstood... I thought that the release thread had a working source that didn't need any editing. I'll look around for what needs to be changed, thank you
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
|

10-13-2008, 08:50 PM
|
 |
The PEQ Dude
|
|
Join Date: Apr 2003
Location: -
Posts: 1,988
|
|
The newest binaries are here: http://code.google.com/p/projecteqemu/downloads/list and they work.
There is no easy way to merge the newest PEQ DB with custom system changes, unless like said above you saved them to a sql file and can source that in.
|

10-13-2008, 11:11 PM
|
Hill Giant
|
|
Join Date: May 2008
Location: Colorado
Posts: 238
|
|
Thanks, cavedude. I guess there must be something else wrong then, because when I add these to the Eqemu folder, I can't get beyond the character selection screen (all zones are "unavailable").
Thanks for the tip on creating the my_custom.sql file, Congdar. I'll do the same as soon as I learn how to script that. I assume most of those are Insert queries?
|

10-14-2008, 10:26 AM
|
Dragon
|
|
Join Date: Feb 2007
Posts: 659
|
|
Quote:
Originally Posted by Neiv
Thanks, cavedude. I guess there must be something else wrong then, because when I add these to the Eqemu folder, I can't get beyond the character selection screen (all zones are "unavailable").
Thanks for the tip on creating the my_custom.sql file, Congdar. I'll do the same as soon as I learn how to script that. I assume most of those are Insert queries?
|
What's in your logs? Surely you are getting some errors in your logs that would explain this. When this happens to me, and it does sometimes, it's usually related to db changes I have made, haven't made, or something foolish I've done to my start up script, like leaving eqlaunch out of it(done that).
|

10-14-2008, 11:06 AM
|
Hill Giant
|
|
Join Date: May 2008
Location: Colorado
Posts: 238
|
|
Quote:
What's in your logs? Surely you are getting some errors in your logs that would explain this. When this happens to me, and it does sometimes, it's usually related to db changes I have made, haven't made, or something foolish I've done to my start up script, like leaving eqlaunch out of it(done that).
|
I'll take a look at those when I get home. But all I did was replace the existing files in the EQEMU folder with the ones in the binary folder. I didn't overwrite the original files, but placed them in a temp folder. I have since overwritten the new files with the older ones, and the game works again. No #bot commands, but it works as it used to.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 08:47 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |