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  #1  
Old 10-21-2008, 05:26 PM
Dodie
Sarnak
 
Join Date: Jun 2004
Posts: 67
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So could you make me the lvl cap, and let me try it ? beacuse i rly doubt it.
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  #2  
Old 10-21-2008, 05:38 PM
Dodie
Sarnak
 
Join Date: Jun 2004
Posts: 67
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Quote:
Originally Posted by Dodie View Post
So could you make me the lvl cap, and let me try it ? beacuse i rly doubt it.
Not to sound negative ^^ but the only server that melee in pvp is working is the tz/vz server...
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  #3  
Old 10-21-2008, 09:43 PM
Estrang
Sarnak
 
Join Date: Aug 2006
Posts: 36
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Perfect pvp server:
1. Rewards and risk for PVP EVERYTIME.
2. PVP is possible in every zone.
3. PVP is limited within 10 levels.
4. Item droprate is generous, but not insane, every item can be camped at least 3x faster than live.
5. For risk/reward, 1 item loot off your opponent, or some sort of system where you get a token and after x tokens you can buy a pvp upgrade: key to a zone, item/weapon, AA ability, etc.
6. Strong resistance to root/snare mechanics with good resist gear.
7. Much more difficult to resist nukes even with high resists.
8. A small world where each zone is great for PVP, high level mobs in zones that are great for pvp, such as crushbone castle.
9. No shadows of luclin and upward garbage diluting the server.
10. Race based pvp.
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  #4  
Old 10-22-2008, 12:21 AM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
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Atm, players drop an item which is part of an evolving charm quest, every time you turn the charm plus some of those in it upgrades slightly.

I'll be doing plenty of balancing as far as resists go. ( Can't wait for that part, it should be fun ) Cause I dueled a Warrior with my Necro the other day, and I absolutely destroyed him, just chaining lifetap and a dot every once in a while. I have some changes inc in the next week or so to make melee slightly better though, well see how that goes.

PvP is currently enabled everywhere with the exception of the start zone. You can't attack there at all.

Lvl cap is 50, 51 after doing a quest. After that you can buy a limited number of aa's which I have customized.

I am going to be deleting a few zones that noone uses, to make running around quicker and to keep people closer together.

All zones are from EQ classic, with the exception of a couple made in openzone, that haven't been released yet. These will be PvP grounds with some group enconters thrown in with decent loot in it.

Race Based PvP is tough, at least for me, my coding skills are pretty limited. WTB a good coder.

I have used GeorgeS's random loot tool to spread random drops around any mob in the world rarely, including trash. So you never know what that Gnoll pup may drop.

Thanks for the suggestions Estrang
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  #5  
Old 10-22-2008, 12:31 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
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ANYONE who knows PvP and PvP servers knows casters own melees early on, but in the long run, which is the only thing that counts IMO, melees own. Melees end up with LOTS more HP, get actual weapon upgrades and with resist, casters just plain lose out.

One suggestion is for pure casters to double or even more their effective AC in PvP.
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  #6  
Old 10-22-2008, 12:46 AM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
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I have upped AC on the dropped caster items considerably. I will def work on balance a lot though when the time comes.
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  #7  
Old 10-22-2008, 10:18 AM
Dodie
Sarnak
 
Join Date: Jun 2004
Posts: 67
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Lol, with the current db, if he has not changed hit rate, melee's get pwned all the time, because the misssssssssssssssssssssssssss
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