Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-23-2008, 05:29 PM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 473
Default

I'm hanging this up for a while... I source the released code from the bots thread and it simply doesn't work. I'll just stick with plain old 1129 untill this is either added or made easier, thanks everyone for your help.
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
Reply With Quote
  #2  
Old 10-23-2008, 06:04 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by hayward6 View Post
I'm hanging this up for a while... I source the released code from the bots thread and it simply doesn't work. I'll just stick with plain old 1129 untill this is either added or made easier, thanks everyone for your help.
Hayward! you don't need to source anything - just go to the new EqEmu SVN
and download the latest source , and if you cant do the make file changes, what I posted here just unzip and overwrite in your zones directory. It will compile with the bots active.
If you stll have problems, post! we'll get you going. You know where the new EqEmu SVN is right?
Reply With Quote
  #3  
Old 10-23-2008, 06:08 PM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 473
Default

I'll have to look again later. When I run make it isn't finishing all the files... I have to go in and do zone by itself for one example, and others just dont work... I'll re download. My biggest issue is time, I cam,e home to do this and had some ideas... but after 5 minutes the wife and kids had other plans
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
Reply With Quote
  #4  
Old 10-23-2008, 06:22 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

The way I have always compiled in Linux is I go into each directory and run 'make clean' , then 'make'. don't have to run 'make depend' anymore, it comes with the 'make clean' now (I guess someone fixed that).
So I go to /zone, then /world, etc.
Reply With Quote
  #5  
Old 10-23-2008, 07:12 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

On my server I cranked the bonus exp down due to fast leveling with bots, but it is still higher than Live. I also added more experience loss on death to help balance it out. This code has a different way of mitigating the exp but what you said about ease... maybe a different solution than what either of us did is to make the npc's harder. Looking at the npc entries in the db, except for bosses it looks like theres a pattern to npc level and stats. Maybe Cavedude can tell us how to make it more difficult overall.

Since I spend more time coding bots than actually playing the emulator, do those that play in a full group of equal level players find the emulator reds super easy and do you level so fast that you feel you would reduce exp more to balance the game? Are the regular groupers on TGC 65 and max AA real quick? I use the peq database. I believe that the bots are no different than a group of equal level players. The bots have some advantages, but many disadvantages as well. Experience is calculated by the same code as a group of pc's as it is for a pc with a group of bots.
Reply With Quote
  #6  
Old 10-23-2008, 08:15 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by Congdar View Post
On my server I cranked the bonus exp down due to fast leveling with bots, but it is still higher than Live. I also added more experience loss on death to help balance it out. This code has a different way of mitigating the exp but what you said about ease... maybe a different solution than what either of us did is to make the npc's harder. Looking at the npc entries in the db, except for bosses it looks like theres a pattern to npc level and stats. Maybe Cavedude can tell us how to make it more difficult overall.

Since I spend more time coding bots than actually playing the emulator, do those that play in a full group of equal level players find the emulator reds super easy and do you level so fast that you feel you would reduce exp more to balance the game? Are the regular groupers on TGC 65 and max AA real quick? I use the peq database. I believe that the bots are no different than a group of equal level players. The bots have some advantages, but many disadvantages as well. Experience is calculated by the same code as a group of pc's as it is for a pc with a group of bots.
This thing with exp and leveling fast, is a real touchy situation. The majority of the players in EqEmu do not want exp to be Eq like, they want to level fast, easy loots, easy everything. Something with this game or many other RPGs; leveling and exp are at the heart of it all. Once you get to max level, or get all you want from the game, you grow tired of it. All this work everyone is doing, not just bots, but everything else seems like a waste if you can breeze through the whole game in a few days. Everything is part of the game; finding parts to make spells, finding better weapons, questing, etc., but if I can level up in a few days, I blow past all that.
Even if we did fix the game to where the exp, leveling were eq-like, then we'd have the problem of server ops upping exp in their servers. If you had a server with legit exp, no one would come, for a few reasons; one is the player base we have does not want this, and they will go to where it's all easy. Another is the player base we could have for this type of game play, have long since gone since they are under the impression 'EqEmu is too easy'. We could promote the 'New EqEmu', but then when they came to the mayhem of servers in public loggin, they would get frustrated again.
We'd have to do a lot to get things to where they should be; for example get a few totally legit servers (legit exp too) running and being watched over by a group that will maintain quality. We would need to set up a system in the login server that breaks down the servers into groups, something like 'legit', 'non-legit', custom, etc. But we have no say on the log in server, so scratch that.
Many of the servers in public log in, probably shouldn't even be there, not because they have anything wrong, but simply because they are new ops and learning, most of which will be gone in a few days (imagine starting a player and not finding you server a few days later?).
The new servers need to be at the bottom of the list in a group of their own.
Reply With Quote
  #7  
Old 10-23-2008, 08:16 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Two page starts in a row! do I get a prize?
Reply With Quote
  #8  
Old 10-23-2008, 06:37 PM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 473
Default

Quote:
Originally Posted by Angelox View Post
here just unzip and overwrite in your zones directory. It will compile with the bots active.
If you stll have problems, post! we'll get you going. You know where the new EqEmu SVN is right?
I need to rename the files though right?
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
Reply With Quote
  #9  
Old 10-23-2008, 06:43 PM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 473
Default

Quote:
Originally Posted by Angelox View Post
You know where the new EqEmu SVN is right?
I guess not... all I can find there are the binaries
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
Reply With Quote
  #10  
Old 10-23-2008, 07:26 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by hayward6 View Post
I guess not... all I can find there are the binaries
Are you using windows or Linux?
Reply With Quote
  #11  
Old 10-23-2008, 07:30 PM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 473
Default

Since switching to Linux on my server, I will never go back to Windows
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
Reply With Quote
  #12  
Old 10-23-2008, 08:17 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by hayward6 View Post
Since switching to Linux on my server, I will never go back to Windows
Where did you get your source from?
Reply With Quote
  #13  
Old 10-23-2008, 08:37 PM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 473
Default

Quote:
Originally Posted by Angelox View Post
Where did you get your source from?
Iv'e allways used the source from the front page and updated when there was a new version... But for this I took the source from the BOTS release thread.
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:25 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3