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Old 10-27-2008, 12:59 AM
ChaosSlayer
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Join Date: May 2007
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Quote:
Originally Posted by AndMetal View Post
I think the big question here is, do mobs crit spells on Live? I don't remember them critting, but it may have changed. If not, I'm sure this would do well as custom code.

Looking into the code, GetActSpellDamage is a virtual function already defined in zone/mob.h in the Mob class, and just returns the damage passed to it, unmodified, by default. That means we just need to add the function for NPCs somewhere (probably also in zone/effects.cpp & declared in zone/npc.h).
well back from when I played on LIVE mobs did not melee critical neither - at least you would never know that unless mob woudl hit you for some abnormal ammount of damage.

with spell it was even greater mistery. For a very long time you did not even know how much you been nuked for (you would simply see a message like - "you are bathed in fire" and no dmg was specified), and considering that critical doubles dmg done (unlike other games like say WoW where critical automaticly outputs Max dmg posible and then doubles it) - its prety much imposible to check unless due to chance you get nuked for some ungoodly ammount of damage

Personaly I don't realy concern with it. I am simply coming from bases that if Mobs Melee Critical was put it - I don't see a reason not to put in mob spell critical
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