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  #1  
Old 11-11-2008, 04:12 PM
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cavedude
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I'm going to get this one PEQ tonight, and see how it goes. Since we're Linux we don't suffer from player ghosting, and LDs usually disconnect in under a minute so it's no problem for us as written.
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Old 11-11-2008, 07:10 PM
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trevius
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Been running it on my server a couple of days and haven't heard any issues with it yet. Seems to work exactly as intended. I am still trying to figure out where in the code it is checked if you are logging in the same character, because that is the only time it will boot the character that is online. If I can find that, I think we can add that to this code and have it kick the character in game.

Another nice bonus to this code is that on Windows servers running IP Limiting, character ghosting can cause players to be locked out of the server. But, with this rule in place, once we get it set to kick the in game character, it will resolve that issue and let them log in again.
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  #3  
Old 11-19-2008, 04:57 AM
Derision
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If you change the iterator from:

Code:
LinkedListIterator<ClientListEntry*> iterator(clientlist);
to

Code:
LinkedListIterator<ClientListEntry*> iterator(clientlist, BACKWARD);
it might allow the new login and kick off the older ones. I've not tested this with the code above, but I have tested a backward iterator, and Reset() starts it at the end, and Advance() moves it towards the start.
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Old 11-19-2008, 06:48 AM
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Thanks, Derision I will give that a try along with a few other things I have been wanting to test as soon as I get my new test server up and running. Going to run VMWare on my Windows PC to have another Linux installation without having to dual boot or build a 3rd PC. It should be MUCH easier (on me and my players) to do code testing once I get Linux running on VMWare.
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  #5  
Old 11-21-2008, 07:09 AM
KingMort
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This exploit is majorly serious... Players can in fact duplicate tradeable items with this.. I hope that it gets fixed soon because until then Raid Addicts will not be Unlocked... Our economy has suffered greatly due to this..

Azamorra was a great coder who donated to our server an excellent fix for this , but it seems we have lost the code for it.. Aza if your out there please come back and help the community with this fix..

King
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  #6  
Old 11-21-2008, 09:12 AM
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What are you talking about KingMort? Are you sure the issue you are referring to is related to this topic? More details would be helpful. If you are having issues with the account limiting, you can disable it in your rules.
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  #7  
Old 11-21-2008, 10:52 AM
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Secrets
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Quote:
Originally Posted by trevius View Post
What are you talking about KingMort? Are you sure the issue you are referring to is related to this topic? More details would be helpful. If you are having issues with the account limiting, you can disable it in your rules.
He's just being KingMort atm. Ignore him.

He wants to put in the code on his server, however, I looked over the topics and can't make sense of where i'm supposed to put all the code right now. What do I remove, add, etc, because at the moment i'm sort of confused on where the code goes due to it being in three seperate posts.

I think what KingMort was trying to explain, from what I heard on IRC, that he wishes to disable the multi-account logon for his server, and that he's keeping it down until then.

So to prevent him from having a heart attack, could one of you please post the final code in a diff or something against latest SVN? I would appriciate it greatly. :P
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