Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 11-15-2008, 08:22 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Nice Work first off !

Secrets installed this on Raid Addicts.. The one bug that i have found is that when an items maxcharges is set to -1 it will go crazy.. Basically if you set the price say at 40 plat for an item with maxcharges set to -1.. And then a Player comes up and buys it, it takes ALL the plat out of his inventory and in the trader window it gives you 487347171 plat....

I have tested it on many many items and it's always the items set to -1 on maxcharges....

Also do you have plans on setting up the Blue Section of the Bazaar with /buyer ?? Would be neat

King Mortenson
Owner - www.raidaddicts.org
Reply With Quote
  #2  
Old 11-15-2008, 08:57 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

A bug related to the Bazaar and charges on items was fixed in Rev 209 on our SVN. Let me know if you still have issues after trying that code. As for /buyer and /barter, no immediate plans, but possibly.
Reply With Quote
  #3  
Old 11-15-2008, 10:02 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Thanks !

Yeah would be neat to get them working because I have lots of players on the server trying to sell things constantly..

King
Reply With Quote
  #4  
Old 11-16-2008, 06:50 AM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Hmmmmm... OK now well it's fixed for Maxcharges items set to -1 it will give you the right price, and take the right price out of the buyers inventory... HOWEVER The item still stays on the trader after they bought it... But not items with maxcharges set to 0 or above...

Hope you got a fix for that
Reply With Quote
  #5  
Old 11-16-2008, 06:57 AM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Quote:
Now, the idea of an actual economy in EQEmu is back on the table.
Hell man Raid Addicts has had a working Economy for 4 years.. Suprised thought PEQ did as well?? I could offer some advice as to how to start one if you like..

King
Reply With Quote
  #6  
Old 11-16-2008, 09:53 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by KingMort View Post
HOWEVER The item still stays on the trader after they bought it... But not items with maxcharges set to 0 or above...
Hopefully this is all sorted in Rev212.

Another bug I found is that if a Trader updates the price for an item while in Trader mode, it doesn't have any effect. For now, Traders should end Trader mode first if they want to change any prices.
Reply With Quote
  #7  
Old 11-16-2008, 10:21 AM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Hah sorry if I sounded rude btw Cavedude..

I know your server is working toward Live Like content.. I didn't mean to imply that I had a custom way to help you with your Economy .. Just so you know.

If you are down , maybe i could help you out as far as the drop rates ect..

(NOT HIJACKING POST BTW)

Awesome thanks for your work so far Derision, I wish I had you on my staff TBH

Your an amazing coder sir, keep up the good work

King
Reply With Quote
  #8  
Old 11-19-2008, 01:45 AM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Bump..

Still no fix for this bug ??
Reply With Quote
  #9  
Old 11-19-2008, 01:47 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by KingMort View Post
Also do you have plans on setting up the Blue Section of the Bazaar with /buyer ??
I've made a lot of progress with the packets for /buyer & /barter over the last couple of days, so yes, now I have plans , but no ETA.
Reply With Quote
  #10  
Old 11-20-2008, 12:29 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Woot nice !
Reply With Quote
  #11  
Old 11-20-2008, 05:09 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

does trader mode works OUTSIDE of bazar?

would it be posible to designate some other zone as trade zone (preferably a few)?

Idialy i would prefer not to use bazar zone itself but instead allow players to go /trader in ctities
Reply With Quote
  #12  
Old 11-20-2008, 05:17 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by ChaosSlayer View Post
does trader mode works OUTSIDE of bazar?
No. Client checks the zone ID number before responding to the /trader or /bazaar commands as far as I can tell.
Reply With Quote
  #13  
Old 11-20-2008, 05:38 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

And it is possible to use the old version of the Bazaar as opposed to the new?
Reply With Quote
  #14  
Old 11-20-2008, 05:46 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by So_1337 View Post
And it is possible to use the old version of the Bazaar as opposed to the new?
I've not tried it. If the Zone ID is 151 and you are standing on a 'door' with opentype 153 or 155, you should be able to turn /trader mode on.
Reply With Quote
  #15  
Old 11-20-2008, 06:29 PM
rojadruid
Discordant
 
Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
Default

Quote:
Originally Posted by ChaosSlayer View Post
does trader mode works OUTSIDE of bazar?

would it be posible to designate some other zone as trade zone (preferably a few)?

Idialy i would prefer not to use bazar zone itself but instead allow players to go /trader in ctities

If what I understand is corect you could add the correct door id to other zones and have traders where ever you wanted players to setup shop.
__________________
Rojadruid

Innoruuk Server [legit]
Server Admin.
Server Status: UP
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:13 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3