Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-17-2008, 12:49 PM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

OK I didn't look very well, it is in the source actually. It doesn't work on my server at all though.
Reply With Quote
  #2  
Old 11-17-2008, 05:08 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

You need to be downloading the newer versions of the emu code from the new SVN here:

http://code.google.com/p/projecteqemu/
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #3  
Old 11-17-2008, 05:21 PM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

Thats what I'm using. I compiled rev 212 yesterday.
Reply With Quote
  #4  
Old 11-17-2008, 05:44 PM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

My settings in the rules table.

Spells:BaseCritChance 10
Spells:BaseCritRatio 15

I just made a lvl 51 Druid, no aa's or anything and spammed the spell Burn on a mob in hate about 100 times. Not a single crit using rev 212 :(
Reply With Quote
  #5  
Old 11-18-2008, 09:18 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

No class except wizards should have spell crits without AAs. Likewise, no class except warriors should have melee crits without AAs.
Reply With Quote
  #6  
Old 11-18-2008, 09:33 AM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

Quote:
Originally Posted by So_1337 View Post
No class except wizards should have spell crits without AAs. Likewise, no class except warriors should have melee crits without AAs.
I could be wrong but it seems like this code gives all classes a chance to crit spells innately? Similar to the melee crits rules, which works fine for me for every class. Maybe I misunderstood the code :(
Reply With Quote
  #7  
Old 11-18-2008, 12:15 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

Er, yeah. Sorry. Forgot this was a rule for customization's sake. You're right, from how I understand the code to work, it should be firing for you then.
Reply With Quote
  #8  
Old 11-18-2008, 04:57 PM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
Default

Quote:
Originally Posted by paaco View Post
My settings in the rules table.

Spells:BaseCritChance 10
Spells:BaseCritRatio 15

I just made a lvl 51 Druid, no aa's or anything and spammed the spell Burn on a mob in hate about 100 times. Not a single crit using rev 212 :(
I just set Spells:BaseCritChance to 100, Spells:BaseCritRatio to 33, and had a level 70 Shaman (w/ no Spell Casting Fury AAs) cast Ice Age, and it crits for 1693 (133%) every time. It also crits if I use #cast or use a clickie, for example Fabled Jaundiced Bone Bracer.

Are they set for the correct rule_set? Also, are you running SVN Rev 127 or higher?
__________________
GM-Impossible of 'A work in progress'
A non-legit PEQ DB server
How to create your own non-legit server

My Contributions to the Wiki
Reply With Quote
  #9  
Old 11-18-2008, 05:19 PM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

I have revision 215 currently, let me make a shaman and cast over and over and see how it goes and post back
Reply With Quote
  #10  
Old 11-18-2008, 05:30 PM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

Quote:
Originally Posted by AndMetal View Post
Are they set for the correct rule_set?
Ok I feel stupid now, I dunno why it didn't click in my head to check this...It was exactly the problem, sorry bro, thanks for looking at it :(
Reply With Quote
  #11  
Old 07-13-2010, 08:33 PM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
Default

Regardless of what I enter into the fields:

Spells:WizCritLevel
Spells:WizCritChance
Spells:WizCritRatio

It makes no difference. Above someone mentioned the rule_sets and I'm curious what I have to modify to get these values to work.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:30 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3