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Old 11-18-2008, 04:07 PM
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Yes, I had major issues going to version 166, so reloaded all but the player tables from the CVS/PEQ version.

Darnit, its kicking my butt! If you could log in, I'll show you what is going on...maybe you can help me figure it out.
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Old 11-18-2008, 04:15 PM
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I do have the entries in spawn_conditions

The issue with the tporter sundials (and sometimes the tporter after phase 3) only go up/down and not actually port.

(also noticed potimea they go up/down now...but do tport)
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Old 11-18-2008, 04:16 PM
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Another thought...is that potimeb is not a static zone. What if someone crashes inbetween...does that screw with the flags?
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Old 11-19-2008, 08:02 AM
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Ok, did some testing with my players lastnight.

It appears that anytime someone zones in (either summon, zone in, or rez) it spawns a duplicate wave in phase 3. This is where it all starts and has problems. Phase 4/5 were just duplicate due to phase 3 triggers spawning each of them.

So, phase 3 is the cuplrit and it doesn't matter which wave its in.

Help anymore Cavedude? I really appreciate it!
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Old 11-19-2008, 12:40 PM
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Edit: No wait, that's impossible, it can't be the save point system. The phase 3 script can only be spawned once, by main after it receives the phase 2 complete signal. A new player entering the zone can have no effect on it. I'll play around of course, how are you calling the quests? You're not manually spawning them, right? Also, your quest folder is clean, with no mismatching?

As for crashes... For a zone crash, it'll remember what phase it was on and start that one over again. For a client crash it doesn't matter, nothing will stop the player from re-entering the zone.

The doors in potimea I'll look into, if I remember I too had a problem with them. I don't remember if I fixed them or not.

Last edited by cavedude; 11-19-2008 at 08:55 PM..
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Old 11-19-2008, 04:33 PM
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Dude, I'm all about helping.

It doesn't appear to happen on phase one...but on phase 3(will check 2) if anyone dies, and they come back...there is double spawn...

I did notice, that the flags were on a per-character basis...so maybe each flag was indpendant? (not sure what player.pl does)

I can
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Old 11-19-2008, 04:38 PM
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Does the zone close when the double spawns appear? If so, then I bet that's the problem.

Last edited by cavedude; 11-20-2008 at 12:41 AM..
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