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Old 11-19-2008, 04:38 PM
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Does the zone close when the double spawns appear? If so, then I bet that's the problem.

Last edited by cavedude; 11-20-2008 at 12:41 AM..
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Old 11-19-2008, 04:40 PM
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No, you just can see them "stacked" upon each other (when they do their animations you can see doubles+)

If you are avail to jump on my server, I'll show you the goods.
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Old 11-19-2008, 04:48 PM
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Might of misunderstood....it doesn't boot you to pok, but I don't know if anyone tried to enter via timeA....

this happens with rez's to summoning of players into the zone...will test the lockout
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Old 11-19-2008, 04:58 PM
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Alright, I'm on the server using Deiffin.
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Old 11-19-2008, 10:54 PM
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I just committed a new player.pl which looks like it corrects the problem. I also noticed the flavor text was no longer appearing, and yeah I did find one door that wasn't opening. I'll hopefully get those fixed up by tomorrow. Thank you very much!
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Old 11-20-2008, 12:37 AM
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Yeah when I was messing around with this script the same thing was happening me. The thing was I was invulnernable and just using #damage to get through the scripts to see if they were working. In phase 3 the waves would seem almost endless and there would be 10+ rocks bosses at the end once I cleared the initial waves. (took forever)

Then phase 4 works fine, just the single bosses. After that in phase 5 as soon as I cleared one army all the bosses become targetable at once...the other 3 armies disappear and then there is 5+ version of each boss. I've tried it several times many different ways but the results are always the same.
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Old 11-20-2008, 02:53 PM
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Did the fix work for you, Irreverent?
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