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Old 11-25-2008, 03:08 PM
Romai
Fire Beetle
 
Join Date: Mar 2006
Posts: 6
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Actually, on further thought, that would create too large of a change as aggro levels increase. It should have the same effect if the target is at 1/2 of the top of the list's aggro regardless of whether that is 500:1000 or 50000:100000.

Instead, how about just this:

Code:
thedam = thedam * (cur->GetHateAmount(target)/cur->GetHateAmount(cur->GetHateTop()));
that way, it would scale it back linearly for any aggro levels I don't know if linear is exactly what we want, but I think it'd be a step in the right direction.
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