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Development::Feature Requests Post suggestions/feature requests here. |

12-01-2008, 11:37 AM
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Sarnak
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Join Date: Jan 2008
Posts: 47
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Trev, I know Cantus and Reno spent a good deal of time working on the entirety of the agro code using some data collected from Live and a detailed analysis of various forms of agro and how they relate to distance and other modifiers. It's just that I need to keep pestering Cantus to post the code with a diff so people can get to testing.
Also, in your list of broken systems is the job system for GoD. That needs to get working properly so the GoD instances can get properly worked in, although if I remember correctly from Live, that system was pretty worthless and buggy as all get out.
What system did the DoN merchants use? I remember that whole crystals thing was yet another system.
Does the bug reporting system work? That might be nice to get in for the servers that have a lot of dev oversight.
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12-01-2008, 07:27 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Honestly, I don't know much at all about DoN as I never played it on Live. I was just going through the opcode lists and that was one of them that is listed, but doesn't work.
I added /bug and /feedback to the list. Thanks for pointing that out.
Also, thanks AndMetal for the links. I thought about putting some in, but just hadn't done it yet. Saves me some time 
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12-01-2008, 09:35 PM
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Hill Giant
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Join Date: Sep 2007
Posts: 117
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Only thing I can think to add off the top of my head is charms.
Have a few ideas on how they could be done but all of them would be a lot of scripting or coding.
Trevius Edit: Thanks, I added Charm Stat Scaling to the list 
Last edited by trevius; 12-02-2008 at 07:22 AM..
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12-02-2008, 03:05 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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- Chat Server. Communicates with IRC and relays with players using the SOE global chat feature. Already built, but some Doodman is having troubles with it staying stable. :(
Trevius Edit: Added that as a feature that works, but needs some tweaks. I have read a few posts saying it worked, but I do think there are some issues with it. I have never messed with it, so I don't really know. Thanks for the addition to the list 
Last edited by trevius; 12-03-2008 at 01:07 AM..
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12-09-2008, 11:46 AM
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Sarnak
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Join Date: Jan 2008
Posts: 47
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Augments, Trev. Gotta get those working correctly.
Trevius Edit: What is wrong with Augments other than them not showing up in item links? They seem to work very well from what I have seen. I have had the occasional bug report of a zone crashing when trying to aug though. I also know that distillers don't seem to distill the augs correctly like they should, but that is probably an issue with distillers or maybe the DB itself. I will note distillers in the list.
Last edited by trevius; 12-10-2008 at 02:50 AM..
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01-16-2009, 02:42 PM
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Fire Beetle
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Join Date: Dec 2008
Location: San Jose, CA
Posts: 6
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What is wrong with Augments.[/QUOTE]
One Example:
If you wear an item with no rec level. Then put an augment on it with a rec lvl higher than you, the scale code will scale down the stats of the entire item, not just the augment.
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01-16-2009, 04:28 PM
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Banned
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Join Date: Jan 2006
Location: /dev/null
Posts: 99
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Quote:
Originally Posted by secash
What is wrong with Augments.
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One Example:
If you wear an item with no rec level. Then put an augment on it with a rec lvl higher than you, the scale code will scale down the stats of the entire item, not just the augment.[/QUOTE]
I'm pretty sure that's handled by the client. And it was like that on live. I always waited to put minor stat augs that had rec levels in my gear that did'nt . Because it was'nt worth the ac / hp loss
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12-15-2008, 11:02 AM
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Sarnak
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Join Date: Jan 2008
Posts: 60
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Quote:
Originally Posted by janusd
Trev, I know Cantus and Reno spent a good deal of time working on the entirety of the agro code using some data collected from Live and a detailed analysis of various forms of agro and how they relate to distance and other modifiers. It's just that I need to keep pestering Cantus to post the code with a diff so people can get to testing.
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It's very much still a work in progress, we have had little time to tweak it
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01-14-2009, 12:07 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Would like to add to the list
Voice Macro system introduced in OoW.
Window that you could make group voice commands in group chat (NOT voice activation)
http://en.wikipedia.org/wiki/Omens_of_War
I think basically everything is missing for it, but wouldn't it be cool? :p
Trevius Edit: Thanks, I got that added to the list.
Last edited by trevius; 01-15-2009 at 02:59 AM..
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01-14-2009, 03:11 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by Secrets
Would like to add to the list
Voice Macro system introduced in OoW.
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I'll look into this. I already found a field to allow you to bring up the Voice Macro window, but it needs opcode support and with no packet logs available, it should be fun! 
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01-14-2009, 06:57 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I may be able to help with that. I have an active EQLive account for now, so I can try running the commands and watching the SEQ logs for the opcodes that come in when I get time to check it. Then, it will just mean comparing the live ASM to Titanium ASM and see if I can find them for ya.
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01-15-2009, 01:51 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Thanks for the offer Trevius. I have the opcodes now (client->server is easy because it produces an OP_Unknown in the zone log, and I found the server->client just by doing Alt-I in IDA and searching for the hex message ID of the "Soandso voice-tells you ..." message.)
Got the structs mapped out and the voice macros working with 'hand crafted' packets. Should be ready to commit it in a day or two.
Last edited by Derision; 01-16-2009 at 12:40 AM..
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01-16-2009, 11:32 AM
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Sarnak
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Join Date: Jan 2008
Posts: 47
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Should likely add both the Shroud system (and subsequent monster missions) as well as Evolving Items to the list of systems that need to be implemented.
Trevius Edit: I added these to the list, thanks!
Last edited by trevius; 01-24-2009 at 09:42 PM..
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