Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 12-02-2008, 06:07 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Oops, it looks like the issue must somehow be on my end. Sorry that I was too quick to assume that the spell changes you made were the cause of it. Apparently, it is an issue with the test server I am running and it happens in all builds I have tried so far and I don't know why. The test server is a Debian build running on VMWare on my Windows PC. I don't think that should cause a problem, but who knows? The only thing I suspect is that it could be due to me running 2 servers at the same time from the same internet connection. I know I can't forward the required ports to the server needed for players to log in, but it works fine for me to log in, since I am on the same LAN and don't get restricted by ports. Maybe I somehow missed something else important in the build, but I have never heard of this issue before.

I did a bit more testing on it and it seems that spells are taking exactly 7 times longer to cast than what their cast time says on the spell or clickie item. I have no idea why it is 7X, but that is what happens every time for all spells. I have tried both the old spells file way and the new DB spells way and both have the exact same issue. That is an issue for another post though, so I am not asking for answers in this one.

Sorry to derail the thread and my apologies to AndMetal for making an assumption without better testing.

To keep this somewhat on topic, I must admit that it is awesome to be able to sort the new spells table by any column to quickly check for certain things in spells. It made finding all of the mounts in the file a very simple and quick task. Once a tool comparable to the Ailia/Bleh spell editor is created for working with the new DB spells, I don't see any need to keep the old system around. I am sure we will find even more benefits from it soon.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:32 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3