Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 12-03-2008, 02:16 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

I could see this working like the following.


Every zone could have several several grids that would have level ranges per grid. For example, there would be a grid that would patrol throughout Crushbone for levels 1 - 5 in the entrance. Then, another grid in Crushbone that the bot would switch to once they've leveled beyond 5 specifically set for his level. Once he's maxed out for that zone, he'd move on to another zone.

You're looking at a crap load of work.... :p You'd have to maybe add new fields in the grids table that specified level range - minlvl - maxlvl - for bots. This way, bots could reason which grid to jump on.

Basically, to my knowledge you want a way to make a bot community... Yeah, you're looking at a major project. But it is possible..

Quote:
Originally Posted by Davood View Post
anyone remember "Alice" the chat program from the commodore 64 era.. well it's been re-written and ported so many times. i was thinking of putting it into eq for bots
It's funny that you mentioned that. Back in Dark Horizons, we ported the Alice bot onto one of our NPCs. God, I wish I had a backu p of the quests we had for DH. I lost it all. :(

Last edited by Richardo; 12-03-2008 at 10:26 PM..
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:00 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3