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  #1  
Old 12-21-2008, 02:08 AM
kiirdiir
Sarnak
 
Join Date: Apr 2007
Posts: 42
Default

Quote:
Originally Posted by trevius View Post
Mine also trains bard skills, since they level insanely slow in the emu.
Derail:

I hate that as well, and it is a very easy change.

This was take from old source, so it may be out of date, but the change is very simple. In zone\spells.cpp:

Code:
void Client::CheckSongSkillIncrease(int16 spell_id){
	switch(spells[spell_id].skill)
	{
	case SINGING:
		CheckIncreaseSkill(SINGING, -20);
		break;
	case PERCUSSION_INSTRUMENTS:
		if(this->itembonuses.percussionMod > 0)
			CheckIncreaseSkill(PERCUSSION_INSTRUMENTS, -20);
		else
			CheckIncreaseSkill(SINGING, -20);
		break;
	case STRINGED_INSTRUMENTS:
		if(this->itembonuses.stringedMod > 0)
			CheckIncreaseSkill(STRINGED_INSTRUMENTS, -20);
		else
			CheckIncreaseSkill(SINGING, -20);
		break;
	case WIND_INSTRUMENTS:
		if(this->itembonuses.windMod > 0)
			CheckIncreaseSkill(WIND_INSTRUMENTS, -20);
		else
			CheckIncreaseSkill(SINGING, -20);
		break;
	case BRASS_INSTRUMENTS:
		if(this->itembonuses.brassMod > 0)
			CheckIncreaseSkill(BRASS_INSTRUMENTS, -20);
		else
			CheckIncreaseSkill(SINGING, -20);
		break;
	default:
		break;
	}
}
-20 is crawling slow; -15 seemed alright to me; and -10 seemed too fast. I would post it in the development section but it is minor, so please excuse the derail.
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  #2  
Old 12-21-2008, 02:19 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

IMHO something like this should be placed as custom Rule so admins can set their own skill ups speed.

Doesn't such Rule allready exist for common skills? Bards skill should be incorporated into it then
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