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  #1  
Old 12-30-2008, 08:08 PM
cubber
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Crossover-games 7.1.2 has the "no model" issue after installing out of the box and doing the regular eqemu playguide setup steps.

I will see if I can find some tweaks that may help. Install went fine and the game starts right up with the following command:

I installed the game in a bottle called EQ with winxp template:

Code:
~/cxgames/bin/wine --bottle EQ --cx-app eqgame.exe patchme
Other than no models the game seems playable.
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  #2  
Old 12-30-2008, 08:32 PM
cubber
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copying over the modified d3dx9_30.dll file linked on the wine site did not work. I don't have a copy of the regular d3dx9_30.dll file to test with as of yet. May have to install xp in a virtualbox to get it.
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  #3  
Old 01-03-2009, 11:17 PM
Angelox
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Join Date: May 2006
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Here's an outline of what I did to get Wine and Titanium to work - I got this info from the posts at WineHQ forums ;
- Uninstall all Wine versions you have running
- Download and place this dll in your Everquest client directory
- Download and place this ini file in your Everquest client directory (overwrite what you have).
- Download Wine Version 1.1.12
You need to add a line to one of the files in /wine-1.1.12/dlls/d3d9/device.c;
On around line 198, just before "return hrc;" add this new line:
Code:
pCaps->MaxVertexBlendMatrices=0x4;
Now save, then go back to "/wine-1.1.12/" and run "./configure" , then "make", and finally, su to root and run "make install".

This works much faster/better than with Cedega, in fact, it now works just as if it were running under Windows, with all shaders and shadows.
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  #4  
Old 01-04-2009, 01:27 PM
cubber
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I can confirm that the fix that angelox posted does work on wine 1.1.12 under gentoo.

However when I use the eqclient.ini file posted I am able to log into the game and play but I have all old school models. This is strange since in the file all the luclin modles are enabled. I also started enableing the pixel shaders, vertex shaders and shadows, then logged back in and it kept crashing at the character select. So now I guess its time to hunt down the perfect config.

Did you have this same issue angelox?
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  #5  
Old 01-04-2009, 02:16 PM
cubber
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I also have a problem with full screen mode. The mouse seems to be stuck in the center of the screen and you can only move it around in a very very small box like area. Mouse works fine in windowed mode.
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  #6  
Old 01-04-2009, 02:18 PM
Angelox
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Should work with yours, I saw where ATI cards give problems , but not NVidia. How about permissions ?
I just granted all permissions to the Titanium directory.
You also have dual core processor and I a don't (could be a factor).
Some people has issues with shadows, so that might be crashing you.
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  #7  
Old 01-04-2009, 02:33 PM
cubber
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I figured out the old school model issue. I did not have my server running and just logged into a random one that was kurnark only. So they must have been disabled on the server. When I logged into my server I have models using a fresh copy of the posted eqclient.ini file. I enabled sound and tweaked up my settings a bit but have yet to enable pixel shaders. All seems to be working now except full screen with the mouse.

I am also noticing that the mouse pointer location is a bit off in windowed mode. I have to click slightly lower than stuff to actually click it if it is small. Like the boxes in options.
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  #8  
Old 01-04-2009, 02:48 PM
Angelox
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I have the mouse issue too in windowed mode ( I like windowed better) - but works fine full screen.
What took away the "client crashing' for me was the new eqclient.ini I used from the link.

try loading your 'default_old' ui files, see if that might help.

Quote:
Originally Posted by cubber View Post
I figured out the old school model issue. I did not have my server running and just logged into a random one that was kurnark only. So they must have been disabled on the server. When I logged into my server I have models using a fresh copy of the posted eqclient.ini file. I enabled sound and tweaked up my settings a bit but have yet to enable pixel shaders. All seems to be working now except full screen with the mouse.

I am also noticing that the mouse pointer location is a bit off in windowed mode. I have to click slightly lower than stuff to actually click it if it is small. Like the boxes in options.
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  #9  
Old 01-04-2009, 02:54 PM
cubber
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Join Date: Apr 2006
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I do not have an issue with the mouse pointer being off if I use a windowed resolution smaller than my screen resolution. IE 1280x960 instead of 1680x1050

Would be nice to get full screen working though.
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