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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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Old 01-09-2009, 08:28 AM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
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Well, if you got the zone lines table to work for you then there's no need to use my solution. I'll have to try that same thing on mine. So. you're saying you left the original zone_points entry intact and just add one below it? Or did you change the target zone information on both to the new zone? I'm not clear what you did.
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Old 01-09-2009, 08:54 AM
Joetuul
Sarnak
 
Join Date: Oct 2008
Location: AZ
Posts: 58
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This is what I did exactly.

as an experiment on one of my other computers I did a fresh install of the emu, then I opened up the zone points table, at the very end of the file I added this since natimbi did not have an entry for the zone points table.

Code:
id   | zone    | Number| y | x | z | heading | target_y | target_x| target_z | target_heading | zoneinst | target_zone_id | buffer
___________________________________________________________________________________________________________________________________
1458 | natimbi | 1     | 0 | 0 | 0 | 0       | -279     | -1543   | -15.4    | 32             | 0        | 281            | 0
the id [1458] is just the next number since there are 1457 in my database from a clean install, if it didnt work I knew where it was so I could alter it more or just delete it if I couldnt figure it out. then I pretty much copied what the zones above it had except the target info and it worked. the target info of course is where I set the player to end up when zoning. I guess I know more than what I thought else I wouldnt have figured it out. Ill be trying that more often and posting any results for others if it would be beneficial since these are problems I am coming across.
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