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  #1  
Old 01-13-2009, 01:09 PM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
Default

Thanks for the reply. The only one that was set to false was

Map:FixPathingZOnSendTo

I set it to true, I will test and see what happens.
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  #2  
Old 01-17-2009, 01:37 PM
Kilralpine
Sarnak
 
Join Date: Jul 2004
Posts: 98
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Im having this same issue, even after enabling all four rules im still experiencing:

Mobs that have been pulled by range will run through the character that pulled them, run past about 50 foot then warp back in front of them

Mobs being pulled down the Z axis - such as ramps in ssra, fall thru the world then pop back up

Any more ideas?? - Ill repost if i figure it out
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  #3  
Old 01-17-2009, 01:42 PM
Kilralpine
Sarnak
 
Join Date: Jul 2004
Posts: 98
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Im Running Linux 1129 Rev271 Incase Its Important
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  #4  
Old 01-17-2009, 03:01 PM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
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I am still having the issue as well though not as bad. The warping mobs when pulled is still happening about 100% of the time, but the random wandering mobs jumping about has deffinitly decreased after enabling the settings. I notice that it happens more often on rough terrain like east wastes and not so much in places like karnor's.
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  #5  
Old 01-17-2009, 03:17 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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If you downloaded your serverside map files from Sourceforge, some of them are bad, particularly eastwastes.

Angelox has new map files for download on his site:

http://forums.nahunta.org/viewtopic.php?f=14&t=116

(You need to register).

Or you can compile azone2 that comes with the source distribution and generate your own serverside maps by running it against each of your zone .s3d or .eqg files.
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  #6  
Old 01-17-2009, 10:13 PM
cubber
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Join Date: Apr 2006
Posts: 374
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I will give those new maps a shot, I am still using the ones from sourceforge.
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