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  #1  
Old 01-21-2009, 03:56 AM
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trevius
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O..M..G! I finally got in game! @#$@% WOOT!

Turns out the whole time, the thing that was stopping me was sending the incorrect structure for AA tables. I simply commented out the opcodes for AA stuff in the .conf file and got in game first try! Of course, nothing really works yet, but now that I am at this point, I think things will start progressing very quickly!!! As soon as I can iron a few things out, I will get this stuff on the SVN ASAP. I will try to add new files for it so I don't just overwrite the current anniversary files. I just need to figure out how to create new patch files and I will get them up. I will knock out a few more opcodes and clean up packet structures more too though, so it is less messy than what I currently have for it.

I am VERY excited!!! I have been stuck at the same point for over a month now! I will have more updates here shortly! Things are looking bright

Code:
[Wed Jan 21 02:14:36 2009]00420:DoMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).
[Wed Jan 21 02:14:36 2009]00421:Zone Connect -- Received MSG_SND_WOBJECTS_RESPONSE
[Wed Jan 21 02:14:36 2009]00422:DoMainLoop: complete after first while(!EverQuest.ReceievedWorldObjects).
[Wed Jan 21 02:14:36 2009]00423:DoMainLoop: just before second while(!ReadyEnterWorld).
[Wed Jan 21 02:14:36 2009]00424:Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
[Wed Jan 21 02:14:36 2009]00425:Zone Connect -- Received MSG_READY_ENTER_WORLD
[Wed Jan 21 02:14:36 2009]00426:DoMainLoop: completed second while(!ReadyEnterWorld).
[Wed Jan 21 02:14:36 2009]00427:Setting up models.
[Wed Jan 21 02:14:36 2009]00428:Setting up character.
[Wed Jan 21 02:14:36 2009]00429:Activating music.
[Wed Jan 21 02:14:36 2009]00430:Initialization complete.
Entering main loop.
[Wed Jan 21 02:14:36 2009]00431:Item done, MSG_WEATHER_EVENT received.
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Last edited by trevius; 01-21-2009 at 12:22 PM..
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Old 01-21-2009, 05:38 AM
Derision
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Excellent work Trevius!

(I know you don't want your thread cluttered up, so feel free to delete this post ).
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Old 01-21-2009, 06:02 AM
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trevius
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LOL, Thanks Derision! No worries about the clutter. After all of the hours it took to get past that part, I am glad to see a reply

I am still working on figuring out some of the unknown opcodes I am getting from the client atm. I may be able to have something up tomorrow night.
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Old 01-21-2009, 07:23 AM
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Secrets
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Quote:
Originally Posted by trevius View Post
LOL, Thanks Derision! No worries about the clutter. After all of the hours it took to get past that part, I am glad to see a reply

I am still working on figuring out some of the unknown opcodes I am getting from the client atm. I may be able to have something up tomorrow night.
I forgot we had message boards. I admit it.

you are a god, keep it up. If I was any good with graphic design i'd photoshop your avatar onto Jesus.

k, maybe not THAT far.

but good job!
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  #5  
Old 01-21-2009, 11:16 AM
greldor
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WAY TO GO!

Well done Trev, that is so exciting!
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  #6  
Old 01-21-2009, 12:58 PM
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Sakrateri
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All I can think of is this.....


"I think and think for months and years. Ninety-nine times, the conclusion is false. The hundredth time I am right. "
~ Albert Einstein



Way to go and a big round of applause
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Old 01-23-2009, 02:55 PM
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trevius
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Just as an update, I wanted to let you guys know that I am still working some stuff out before updating it to the SVN. So far, all I can do is log in. After that, my character is just hovering above the ground and cannot move at all. I do see spawns, but they are partially below ground. I was able to get the AA structure aligned well enough that it will load even with sending the AA table. But, for some reason, it doesn't show any AAs in the actual AA window yet.

Before I release it for people to start helping with and playing around with, I would like to get it so the character can at least walk around. So, that is my main focus. Other than that, I have been working on cleaning up and aligning some of the other packet structures so that things work properly.

My other priority is figuring out what a certain opcode that the client is sending me is. For some reason, it is sending 0x7580 to the server about 10X or more per second. I have no clue what the opcode is, but I am hoping that it is just some kind of error from the client that will be fixed by some of the other structure work I am doing. My guess is that it is some kind of underworld message, because the client probably thinks it is under the world.

The last thing I want to do before releasing it is to get the files separated into their own SoF files instead of using the Anniversary files. Then, I want to clean them up a bit so they aren't so sloppy.

So, it might be a few more days before I have anything on the SVN. But, I kinda doubt anyone else will be helping much with it yet at this point anyway. So, it doesn't really matter much when I release it, unless it is fully playable.
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