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  #1  
Old 01-22-2009, 02:09 AM
Slaya21
Fire Beetle
 
Join Date: Feb 2005
Posts: 14
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works now, made a dark elf sk. woot.
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  #2  
Old 01-22-2009, 05:54 PM
Ueguvil
Hill Giant
 
Join Date: Mar 2004
Posts: 139
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While I'd love to play classic again, I pretty much agree with eqtest. If this server is to have the following 3 things:

1. Very slow xp.
2. No quick travel (#peqzone)
3. 2 clients allowed per person

then only the most extreme masochists will play here. Yes, all 3 of those conditions existed in classic everquest (most people only played 1 character even) but there was a huge population to offset this. You could log on and be near any dungeon that was guaranteed to be teeming with other players. This is a mistake lots of classic servers seem to make, and they fade away.

The fact is very few people want to spend their hours traveling across the same world they've traveled a million times just because it's the only possible chance they can group with someone (if there is even anyone else their level on atm) and get a shot at progressing their character. It's simply not fun.

If the grind has to be super long, at least implement some sort of quick travel maybe? It would go a long way in encouraging grouping.
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  #3  
Old 01-22-2009, 07:57 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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While I do agree with the fact that not everyone wants to play classic with the classic penalties, I don't think that's why the other servers faded away. They faded away for no apparent reason. It wasn't a slow and steady decline.. in fact, just the opposite. People were raiding and joining guilds with each other and then the servers vanished..seemingly overnight.

Fast travel was implemented in 1999 :P Druids and wizards.

I do appreciate the feedback, as I like to hear everyone's opinions of classic. I do not think my server will include such things as fast travel though :( sorry to those who require it.
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  #4  
Old 01-22-2009, 09:37 PM
Slaya21
Fire Beetle
 
Join Date: Feb 2005
Posts: 14
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are you gonna use boats?
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  #5  
Old 01-22-2009, 11:22 PM
Ueguvil
Hill Giant
 
Join Date: Mar 2004
Posts: 139
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Quote:
Originally Posted by nilbog View Post
While I do agree with the fact that not everyone wants to play classic with the classic penalties, I don't think that's why the other servers faded away. They faded away for no apparent reason. It wasn't a slow and steady decline.. in fact, just the opposite. People were raiding and joining guilds with each other and then the servers vanished..seemingly overnight.

Fast travel was implemented in 1999 :P Druids and wizards.

I do appreciate the feedback, as I like to hear everyone's opinions of classic. I do not think my server will include such things as fast travel though :( sorry to those who require it.
Fair enough. Just remember it's no fun running through empty zone after empty over and over again. When those zones are alive with players is when they're interesting to trek through.

Classic isn't classic without thousands of players in the world. When that vital part is missing concessions need to be made.

But I guess that's just my opinion! Good luck with your server. It looks like you've put some real dedication into it. (CT looks awesome)
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  #6  
Old 01-23-2009, 12:32 AM
Tantalar
Sarnak
 
Join Date: Dec 2007
Posts: 37
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I hope we will be able to beta test the entire trilogy and make everything really great, and build up a snowball effect as we are working on all of this.

This is the first time that there is ever going to be an actual really classic server in EQEMU to my knowledge. This is really the real deal and Nilbog is not going to just shut it down randomly as it has ALWAYS been the case with any "classic" server that has been around for a little while.

The problem with a lot of eqemu servers is that there are not a lot of people, but if we could get around 100 online at all times, then I think we would be able to remove 2 boxing. Its just 2 boxing really hurts the economy but realistically its just tough to have a server if you have 2 boxing.

I really hope we can have lots of people join, iron out all the bugs, and then have a bunch of people and launch it. I think we just need a lot of people anticipating release too, so like I said, its great that it is now opened up to everyone.
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  #7  
Old 01-23-2009, 01:10 AM
Slaya21
Fire Beetle
 
Join Date: Feb 2005
Posts: 14
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I agree with tantalar, this server is going to kick some major ass.

They just need to get a few changes in and then it should be launchable .


We need as many people on the server that we can get.

The owner seems really dedicated to it and is determined to fix any problem that comes his/her way.

I have more to say but don't have the time right now due to the hour and classes tomorow.

Give this server a chance.
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  #8  
Old 01-23-2009, 12:40 PM
Bleysnine
Fire Beetle
 
Join Date: Jan 2009
Location: Houston, Texas
Posts: 1
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I really like the idea of returning to the original Lost Temple of Cazic Thule. I remember hunting in Feerrott within the first couple of weeks of the original release and being in a small group that was killing the lizardmen on the pyramids outside CT. We killed the ones guarding the ramp up to CT and found the hallway that led to the dungeon. Wow were we surprised to find the dungeon there with all of these extremely high level (to us at that time) lizardmen. We couldn't even guess at how extensive the dungeon was at that time, and I remember many many days and nights fighting all throughout CT.

I hope to try out your server this weekend. Thank you so much for making this server.
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  #9  
Old 01-30-2009, 12:32 PM
porigromus
Fire Beetle
 
Join Date: Feb 2008
Posts: 18
Default

Quote:
Originally Posted by nilbog View Post
While I do agree with the fact that not everyone wants to play classic with the classic penalties, I don't think that's why the other servers faded away. They faded away for no apparent reason. It wasn't a slow and steady decline.. in fact, just the opposite. People were raiding and joining guilds with each other and then the servers vanished..seemingly overnight.

Fast travel was implemented in 1999 :P Druids and wizards.

I do appreciate the feedback, as I like to hear everyone's opinions of classic. I do not think my server will include such things as fast travel though :( sorry to those who require it.
I agree with you Nilbong, I am just learning of your server and can't wait to help you test it. Why have all servers the same right? This is going to be fun.
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  #10  
Old 01-30-2009, 07:29 PM
Sultan
Fire Beetle
 
Join Date: Dec 2008
Location: milwaukee
Posts: 10
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Quote:
Originally Posted by porigromus View Post
I agree with you Nilbong, I am just learning of your server and can't wait to help you test it. Why have all servers the same right? This is going to be fun.
"Nilbong" lawl, didnt think he was a pothead =P
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  #11  
Old 01-30-2009, 08:16 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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throughout my gaming career.. i have had many MANY changes to my name made

nilborg(most common), nilbong, niblog, etc etc. good stuff, don't stop
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  #12  
Old 01-30-2009, 09:42 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

nobilg!
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  #13  
Old 02-24-2009, 03:13 PM
porigromus
Fire Beetle
 
Join Date: Feb 2008
Posts: 18
Default

Quote:
Originally Posted by Ueguvil View Post
While I'd love to play classic again, I pretty much agree with eqtest. If this server is to have the following 3 things:

1. Very slow xp.
2. No quick travel (#peqzone)
3. 2 clients allowed per person

then only the most extreme masochists will play here. Yes, all 3 of those conditions existed in classic everquest (most people only played 1 character even) but there was a huge population to offset this. You could log on and be near any dungeon that was guaranteed to be teeming with other players. This is a mistake lots of classic servers seem to make, and they fade away.

The fact is very few people want to spend their hours traveling across the same world they've traveled a million times just because it's the only possible chance they can group with someone (if there is even anyone else their level on atm) and get a shot at progressing their character. It's simply not fun.

If the grind has to be super long, at least implement some sort of quick travel maybe? It would go a long way in encouraging grouping.

I myself would be okay with doing some minor customizations if done tastefully, if this brought in more players. I have always thought some things that SOE did could have been done but more tastefully. Don't get me wrong, if classic is released exactly like it was in 99', I would be like a kid in a candy shop. : D

There are some slight things you could do to alleviate some of these issues and I think enhance classic but what you suggest is too drastic especially the #peqzone. That would really ruin the feel of being in a world.

1. I would be okay if the xp was increased but I would go a step further and only increase the xp in dungeons. I think a bit more xp in dungeons (not much) would be okay considering the risk and may also alleviate not being able to find others to group with issue. Would be some hotspots where a lot would be found xping.

2. If travel becomes an issue there is a tasteful way it can be lessened. There could be a few discrete npc wizards/druids around the world that you could "hail" to provide very limited ports to certain places. At least it would be unobtrusive and feel like it belongs in the world.

3. I was thinking there could be some discrete npc bots (classic races/classes) that could be for hire in towns that could assist with times when players are not avaliable. This may solve the need for wanting more than one account. I would make sure the bots were no replacement for players but would help you solo if unable to locate people to play with. It would be nothing similar to EQ's mercs presently.
I think they implemented it poorly. I don't think mercs should xp with you nor do I think you should be able to put them away or pull them back out like a pet. I also think they should be a price/time when you hire them to come with you and after that time they "poof". If you want their help again you must go hire them again.

*************************

I personally think EQ could have done things more tastefully in the past to fit the world better than they did. To me they didn't seem to care if things flowed well together, expansions felt like different games tacked together. The PoK, teleporting books, moon travel, cats living on a moon O.o, bazaar, mercs in present form, etc etc .. all done very ugly, intrusive, out of place, unimpressive.

Just my 2 cents, hope no one thinks I am asking you to customize your server. I would be happy with it as it was in 99' to repeat again. I am merely stating that if done very tastefully and carefully some things for convenience could be put in that doesn't take away from the world.
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  #14  
Old 02-24-2009, 10:46 PM
Throttle
Fire Beetle
 
Join Date: May 2008
Location: Denmark
Posts: 22
Default

Quote:
Originally Posted by porigromus View Post
I myself would be okay with doing some minor customizations if done tastefully, if this brought in more players. I have always thought some things that SOE did could have been done but more tastefully. Don't get me wrong, if classic is released exactly like it was in 99', I would be like a kid in a candy shop. : D

There are some slight things you could do to alleviate some of these issues and I think enhance classic but what you suggest is too drastic especially the #peqzone. That would really ruin the feel of being in a world.

1. I would be okay if the xp was increased but I would go a step further and only increase the xp in dungeons. I think a bit more xp in dungeons (not much) would be okay considering the risk and may also alleviate not being able to find others to group with issue. Would be some hotspots where a lot would be found xping.

2. If travel becomes an issue there is a tasteful way it can be lessened. There could be a few discrete npc wizards/druids around the world that you could "hail" to provide very limited ports to certain places. At least it would be unobtrusive and feel like it belongs in the world.

3. I was thinking there could be some discrete npc bots (classic races/classes) that could be for hire in towns that could assist with times when players are not avaliable. This may solve the need for wanting more than one account. I would make sure the bots were no replacement for players but would help you solo if unable to locate people to play with. It would be nothing similar to EQ's mercs presently.
I think they implemented it poorly. I don't think mercs should xp with you nor do I think you should be able to put them away or pull them back out like a pet. I also think they should be a price/time when you hire them to come with you and after that time they "poof". If you want their help again you must go hire them again.

*************************

I personally think EQ could have done things more tastefully in the past to fit the world better than they did. To me they didn't seem to care if things flowed well together, expansions felt like different games tacked together. The PoK, teleporting books, moon travel, cats living on a moon O.o, bazaar, mercs in present form, etc etc .. all done very ugly, intrusive, out of place, unimpressive.

Just my 2 cents, hope no one thinks I am asking you to customize your server. I would be happy with it as it was in 99' to repeat again. I am merely stating that if done very tastefully and carefully some things for convenience could be put in that doesn't take away from the world.
Making the XP rate too fast would be detrimental to the server, even if it's an emulated server with a potential playerbase of no more than 30. If everyone levels to 50 in under a week, not only will the longevity suffer but the new arrivals will have noone to group with. It'll probably be a little easier to level anyway because of certain unfixable factors related to the PEQ codebase and the client and such. Not only that, but leveling in Classic EQ really wasn't all that hard; the main factors that slowed us down was that we often had to wait in line for groups or had to solo, and we didn't really know all that much about the game or how to play efficiently. The former will largely be eliminated by the ability to two-box, making for very effective duos or making the process of forming groups easier, and the latter is less of an issue now that we are not only veteran EQ players but have also learned things from newer games, some of which are very applicable to EQ1.

I am not wholly against very small elements of assistance that aren't true to canon, but they should only be there to compensate for the lack of a full-fledged playerbase and should only simulate the things that would otherwise exist. Soulbinders, for example, were not there in the old days but are almost a requirment on a server where there might at times not even be a player online with the Bind Affniity spell. Likewise, very rare and discreet methods of teleportation are acceptable, such as the translocators in place of boats and maybe an alternative way of teleporting to Plane of Hate. Travel is a very important aspect of EQ's gameplay and should not be eliminated, so I wouldn't want to see easy access to every other zone in the world. Playing a porter should have its perks too.

I would not want to see soemthing that was never possible in the original game. There should be no NPC bots, gate trinkets or anything of the sort. The creators are trying to give us the closest thing to the real experience, and any drastically different elements would ruin that.
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  #15  
Old 02-25-2009, 07:10 AM
Tantalar
Sarnak
 
Join Date: Dec 2007
Posts: 37
Default

If everyone who wanted to play on this server recruited at least 1 person and told that person to recruit at least 1 person, the active server population online at any given time could realistically exceed 100. We don't even have a launch date. There is lots of time to recruit people who are interested in classic EQ. The server will be bangin' without any non classic stuff, but not unless at least some people do their part to help recruit people.
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