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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 01-30-2009, 02:19 PM
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Zard
Sarnak
 
Join Date: Nov 2005
Posts: 62
Default a better fix

haha i never give up While working with my database I noticed that item 31956 : "Ring of Escape" a gm item had the very same particle effect I have been searching for! I used the spell editor to find out its particle effect number was 86. I then edited the spells_us.txt file and replaced minor shieldings particle number to reflect the same and bam, it worked! While the initial casting graphics flow upward instead of outward...it still had the same landing effect as the old spells and does not interfere with other graphics of the game. Now just have to edit a bunch of spells and Imma happy camper...enjoy!
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  #2  
Old 01-30-2009, 02:47 PM
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Zard
Sarnak
 
Join Date: Nov 2005
Posts: 62
Default small note

I should also mention that my post above will not fix ALL older spell graphix...it is specific to the benificial spell buffs like minor shielding or a clerics symbol line of spells....it however does not bring back the old root spell look or the old nuke spell effects....sorry.
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  #3  
Old 02-04-2009, 10:40 PM
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Zard
Sarnak
 
Join Date: Nov 2005
Posts: 62
Default curious

ok so perhaps my last posts were not as impressive as i thought...apparently if i ever played a rune casting player i would have seen it a long time ago lol. I am still messing around with the old spells by removing the suggested files above and noticed that if i only remove the spellsnew.edd & spellsnew.eff that i get the same result (from what i have tested) AND i still get the new weapon graphics....cartographers ink bottle shows up just fine...havent tested skelly pets to see if old or new models though. So that leaves me wondering....why remove the other files...spelleffects folder...geqyuip.s3d...global6_chr.s3d? What point does it serve with spell effects?
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