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  #1  
Old 02-06-2009, 12:57 AM
Randymarsh9
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Ok, this is basically what I want the quest to be like. An NPC gives you the quest to kill 20 guards and Carson McCabe. I want it to be that everytime you kill a guard it will give you 1 point of credit until you hit 20 credit, then you have to kill Carson McCabe to get the last credit. Once you have 21 then you can hail the original NPC for the reward. If that's not possible, tell me please.
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  #2  
Old 02-06-2009, 01:00 AM
ChaosSlayer
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very posible.
just like I said in the begining.
you need 1st global variable couting 20 kills
and 2nd global checking if you have killed Carson

when you go to quest npc he will check that 1st variable is atleast 20 and then 2nd variable is non 0 and give you a reward


now I call upon one of our quest experts to write all this out
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  #3  
Old 02-06-2009, 01:03 AM
Randymarsh9
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Alright, thats probably a much better plan to have two variables instead of making some complex restricrions and what not. Thanks, I'm going to get to work on this tomorrow.
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  #4  
Old 02-06-2009, 07:47 AM
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joligario
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Much easier to just write a task.
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  #5  
Old 02-06-2009, 12:56 PM
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cavedude
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Yeah, I'd use the task system for that. It has more of an initial learning curve than quests, but it has proven to be far more powerful. Once you get the hang of it, and use KLS' awesome editor you'll find it is easier than writing quests! In this case, using globals as a counter is just plain ugly. I hate the practice myself, and am often required to do so for lack of a better alternative. Since your server is custom you can take advantage of the task system, since you're not bound by what's Live Like.

Here is all the info you'll ever need, be sure to read everything: http://www.eqemulator.net/wiki/wikka...SystemOverview

Here is KLS' taskmaster editor: http://code.google.com/p/projecteqemu/downloads/list

Last edited by cavedude; 02-06-2009 at 09:01 PM..
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  #6  
Old 02-06-2009, 05:20 PM
ChaosSlayer
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unless I am wrong Task system has 1 annoying thing - you must do steps in order.

Basicly if step 2 asks you to kill 10 orcs and step 1 asks you to kill 10 goblins - untill you kill the goblins killing of orcs complitly pointless which in turn becomes annoying having to kill in the specific order (i can understand when it matters for a progression quest, but when you have 2 mobs sitting next to each other one giving you credit and other does not untill you get to that step of the task - realy gets on my nerves)

so quetsion is- can you ste it so steps can be done out of order or that is a no-no in task system?
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  #7  
Old 02-06-2009, 05:35 PM
Derision
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Quote:
Originally Posted by ChaosSlayer View Post
unless I am wrong Task system has 1 annoying thing - you must do steps in order.
You're wrong.

If all activities have the step column set to zero, they must be completed in order.

If any activity has non-zero step number, than all activities with the same step number can be worked on simultaneously.

See Task 16, Arachnida in the PEQ DB for an example.

I agree with you though, writing tasks by hand can be a pain in the a**e

Last edited by Derision; 02-07-2009 at 02:29 AM.. Reason: Tried to clarify things a bit.
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