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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |

02-08-2009, 04:19 PM
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Banned
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Join Date: Jan 2006
Location: /dev/null
Posts: 99
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alright here is how i'm currently using it (nay not be the intended way ;p)
target the mob you want to randomly roam.
#advnpcspawn editgroupbox <spawngroupID> <dist> <max x> <<min x> <max y> <min y> <delay> (as described above by Secrets)
It gives me a message saying GroupID 0 being created. But i hav'nt played around with it much. Only the roamboxes.
<edit> I have to shut down the zone and reboot it to have the mob start roaming also.
I have also been unsuccesful spawning a mob with this command, but i'm sure it's something on my end :P Imma look at the tables this command uses and see if i can get a better understanding.
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02-08-2009, 04:51 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I've been editing the db directly, I'll have to see what the command does to the DB.
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02-08-2009, 04:54 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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I am getting confused as hell by this new system
which DB table does roam box data stored in?
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02-08-2009, 05:06 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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spawngroup:
Code:
mysql> describe spawngroup;
+-------------+-------------+------+-----+---------+----------------+
| Field | Type | Null | Key | Default | Extra |
+-------------+-------------+------+-----+---------+----------------+
| id | int(11) | NO | PRI | NULL | auto_increment |
| name | varchar(50) | NO | UNI | | |
| spawn_limit | tinyint(4) | NO | | 0 | |
| dist | float | NO | | 0 | |
| max_x | float | NO | | 0 | |
| min_x | float | NO | | 0 | |
| max_y | float | NO | | 0 | |
| min_y | float | NO | | 0 | |
| delay | int(11) | NO | | 0 | |
+-------------+-------------+------+-----+---------+----------------+
9 rows in set (0.03 sec)
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02-08-2009, 05:12 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by cavedude
spawngroup:
mysql> describe spawngroup
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ah I see I thgout this was made into grid system, this clears a few things up... thanks!
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02-08-2009, 05:47 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I know I have successfully used roamboxes. I used them for an event I was working on and they actually worked really well. That event isn't currently running on my server anymore though.
If I was to guess to what might be causing problems, I would think it could maybe be related to the timeleft field being moved into it's own table. I am not positive, but I think timeleft was a field in the spawngroup table. If so, maybe #advancespawn and the roamboxes stuff is failing because it is still looking for that field and not finding it. That is pure speculation though. I haven't done any research into it yet.
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02-16-2009, 02:13 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Ok I seem to have problem simular to what Cavedude is describing - I have entered data for roambox into DB spawngroup table - and nothing is happening. NPCs just sit there doing nothing.
I have zoned out and zone back in - do I have to fully restart the server for this to take effect?
BTW I still don't get what is the diffirence betwin: dist and delay:
dist - how far npc will travel
vs
delay - how long it will travel?
isn't it kind of same thing for the purpose of roaming around?
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02-16-2009, 02:03 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Quote:
Originally Posted by trevius
I know I have successfully used roamboxes. I used them for an event I was working on and they actually worked really well. That event isn't currently running on my server anymore though.
If I was to guess to what might be causing problems, I would think it could maybe be related to the timeleft field being moved into it's own table. I am not positive, but I think timeleft was a field in the spawngroup table. If so, maybe #advancespawn and the roamboxes stuff is failing because it is still looking for that field and not finding it. That is pure speculation though. I haven't done any research into it yet.
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That's a great thought. I'll give it a look now.
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02-19-2009, 02:43 PM
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Fire Beetle
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Join Date: Mar 2008
Posts: 17
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Quote:
Originally Posted by trevius
I know I have successfully used roamboxes. I used them for an event I was working on and they actually worked really well. That event isn't currently running on my server anymore though.
If I was to guess to what might be causing problems, I would think it could maybe be related to the timeleft field being moved into it's own table. I am not positive, but I think timeleft was a field in the spawngroup table. If so, maybe #advancespawn and the roamboxes stuff is failing because it is still looking for that field and not finding it. That is pure speculation though. I haven't done any research into it yet.
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Ahhhhh the Turkeys...almost went insane
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02-08-2009, 05:08 PM
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Banned
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Join Date: Jan 2006
Location: /dev/null
Posts: 99
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it seems to be using the X,Y, as a loc for the npc to move there and just chill indefinitly, i'm even more confused now ><
the #ai roambox command seems to be working flawlessly tho, just would like to be able to save them correctly :P
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