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Old 02-10-2009, 09:36 PM
ChaosSlayer
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Thanks for reply Trev!
When I said "how to read them" what I mean- how do values corespand to in game effect? I very much like to know excat formulas.

for exmaple: 'Combat:BaseProcChance', '0.035' - I take a wild guess and I assume its 3.5% chance on a swing.
but I need more clear examples on all other rules - it woudl REALY help if people how code in rules make a Wiki page and explain all this in DETAILS.

I understand what they should modify, but wihout knowing the formulas it makes it very hard to adjust

For exmaple 'Combat:ProcDexDivideBy', '11000' - 11000 doesn't tell me anything - whats 11k? does this means per each 11k points of DEX I get +1% to proc chance? or does it 11k% per 1 dex? Total mystery

AvgProcsPerMinute', '18.0' - does this set max or min procs per min? (personaly whole idea about average procs for all weapon types is ridiculus imho) - does this means even if weapon has ULTRA LOW chance to proc is will still proc 18 times no matter what? But i gues it means max times weapon can proc given ultra high proc chance (so smart setting woudl be seting this to 9999999 to be fair to weapon balance - whats the point of having high proc weapon if not gona proc )

ProcPerMinDexContrib', '0.075' - again formulas? how much dex converts into procs? what does 0.075 means?? how do i READ this number?

Combat:AgiHitFactor - same thing - how much agi? what numeric effect?

and same thing goes for prety much evyrthing else in the list
I realise what they should do - but I realy hate to tune them by blindly adjusting numbers back and forth trying to GUESS what the formulas are.

So dear devs- how about a Rules wiki? with in details examples?
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Old 02-10-2009, 11:37 PM
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trevius
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If you want to know the formulas, the easiest way is to read the source code. Most of these formulas aren't overly challenging to understand, but you have to consider that some of them have so many variables to their calculations that it would be extremely hard to put easy to read formulas for them all.

My best advise would be to either leave them as they are or tune them by adjusting in small increments and testing.

Yes, 0.035 on the base proc chance means 3.5% chance, but there are alot of other factors that go into it that you would need to consider before making any major changes to that. Even at 3.5%, with some really good modifiers, you can reach nearly 20% or so, which with duel wield and double attack could mean procing nearly every round. It all depends on the gear and other settings on your server.

To find the formulas in the source code, just open up a windows explorer window, right click on your EQEmu source directory and select "search". Then, in the "Containing Text" box, past the name of the rule (i.e. "BaseProcChance") and click search. Then, open any files it finds other than ruletypes.h and do a "Find" on the rule name in that file. Then just look at the code around it. Sometimes the formula will be right there, but in most cases, they can be pretty confusing to grasp at first. I don't know of any better way to understand exactly what they mean though.
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