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  #1  
Old 02-14-2009, 11:37 AM
Randymarsh9
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When I use the tool, sometimes it puts weapons in the armor drop loot tables which is definitely not what I want it to do.
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  #2  
Old 02-14-2009, 03:42 PM
Randymarsh9
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Also there is another problem. I want monsters to have 2 armor pieces drop at a time, so I am doing 100% of mobs get loot, 100% chance of droppping and 5 items per table. All I did is redo this again so monsters would have 2 armor tables, but for some reason some of them will have 4.
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  #3  
Old 02-14-2009, 06:57 PM
Randymarsh9
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And can you possibly adjust monster level ranges customly so that when you give monsters 61-99 loot it won't go to the 65 monsters also
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  #4  
Old 02-14-2009, 11:23 PM
Randymarsh9
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I just noticed something else. All monters with an odd ID have extra loot drops. For instance, if I do two loot drops for armor, even IDs will have just two drops, but odd ID monsters will have 4
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  #5  
Old 02-15-2009, 02:36 PM
GeorgeS
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Thanks for the feedback - the odd-even might be simple to fix, and I'll look into it today.

GeorgeS
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http://www.georgestools.chrsschb.com//
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  #6  
Old 02-15-2009, 09:12 PM
Randymarsh9
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So did you find any reason for this?
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  #7  
Old 02-17-2009, 12:13 AM
GeorgeS
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Yes, I looked at it now and found the following.

Many lootdrops are shared among many npc's and the program checks for duplicates. Therefore that cannot be the answer. Also, I found 5 and only 5 drops per npc. Never saw a difference among odd/even npcs. The program does not care about npc id order.

What I did see, and this makes sense, the program creates a new lootdrop id for each unique loottable, and is always the highest number. If there are other lootdrops in the npc's then new ones are made. Therefore the real way to ensure a new lootdrop and a totally custom database is to wipe all loot from all npc's first.

Therefore, I do not observe and anomalies.

Another thing, if you rerun the program for the same level npc's, you will add more custom loot.


GeorgeS
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