Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::GeorgeS's Tools

Development::GeorgeS's Tools A forum just for GeorgeS's tools

Reply
 
Thread Tools Display Modes
  #1  
Old 02-14-2009, 06:57 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

And can you possibly adjust monster level ranges customly so that when you give monsters 61-99 loot it won't go to the 65 monsters also
Reply With Quote
  #2  
Old 02-14-2009, 11:23 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

I just noticed something else. All monters with an odd ID have extra loot drops. For instance, if I do two loot drops for armor, even IDs will have just two drops, but odd ID monsters will have 4
Reply With Quote
  #3  
Old 02-15-2009, 02:36 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Thanks for the feedback - the odd-even might be simple to fix, and I'll look into it today.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #4  
Old 02-15-2009, 09:12 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

So did you find any reason for this?
Reply With Quote
  #5  
Old 02-17-2009, 12:13 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Yes, I looked at it now and found the following.

Many lootdrops are shared among many npc's and the program checks for duplicates. Therefore that cannot be the answer. Also, I found 5 and only 5 drops per npc. Never saw a difference among odd/even npcs. The program does not care about npc id order.

What I did see, and this makes sense, the program creates a new lootdrop id for each unique loottable, and is always the highest number. If there are other lootdrops in the npc's then new ones are made. Therefore the real way to ensure a new lootdrop and a totally custom database is to wipe all loot from all npc's first.

Therefore, I do not observe and anomalies.

Another thing, if you rerun the program for the same level npc's, you will add more custom loot.


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #6  
Old 02-18-2009, 12:58 AM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

OK, so the only way I can make it so some monsters don't have double the loot is to wipe all loot? Is there any other way because I have a lot of custom loot drops.
Reply With Quote
  #7  
Old 02-19-2009, 06:04 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

Does anyone else know how I could possibly avoid having to wipe all loot? I really don't want to have to do that, but it would make some monsters drop 4 items and some drop 8 if I leave it how it is.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:40 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3