Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 03-09-2009, 02:08 AM
Wolftousen
Sarnak
 
Join Date: Apr 2008
Posts: 49
Default

Ok, I wasn't aware it could be from any of the *str_*.txt files. I gave some code to Cavedude for throwing mastery and a few others AAs for berserkers to test out and if works commit to the SVN.
Reply With Quote
  #2  
Old 03-09-2009, 03:54 AM
Wolftousen
Sarnak
 
Join Date: Apr 2008
Posts: 49
Default

Would this be correct for the Throwing Mastery AA in the dbstr_us.txt file?

Format: skill_id, name, cost, max_level, hotkey_sid, hotkey_sid2, title_sid, desc_sid, type, spellid, prereq_skill, prereq_minpoints, spell_type, spell_refresh, classes, berserker, class_type, cost_inc

Entry: 1131, "Throwing Mastery", 3, 3, 0, 0, 0, 4, 3, 0, 0, 0, 0, 0, 0, 1, 59, 3

If someone has added AAs to the DB before and can tell me I'll have Cavedude add this to his so it shows up for zerkers...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:42 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3