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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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  #1  
Old 04-13-2009, 03:21 PM
drakelord
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If you reallllly wanted to do this, you could try to change the code around so that it flags a client based on what login server the individual comes from, and then loads from the database on that character. It'd require a new field in the database, but I don't see why it wouldn't work.

You might also want to start a new thread in world to do the packet exchange between the second login server and world.
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  #2  
Old 04-13-2009, 03:28 PM
Aergad
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no need this is for people who want to run two loginservers one as a backup for redunancy no need to add anything to world as both loginservers can and should be kept identical in real time its very easy to do i have two up that are running on identical databases there sno need to flag the account the idea is so that they dont need any of that its a backup redundancy system not so players can login from multiple loginservers
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Old 04-13-2009, 03:29 PM
Aergad
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eg this istn so you can have your own ls and still use the main ls this si so you can have two login servers of your own one as a backup incase your main one goes down
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  #4  
Old 04-13-2009, 03:39 PM
drakelord
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In that case, why not just start two login servers, and set the code so that if the connection to the first one dies, connect to the second one?
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