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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

 
 
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Old 04-13-2009, 03:21 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
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If you reallllly wanted to do this, you could try to change the code around so that it flags a client based on what login server the individual comes from, and then loads from the database on that character. It'd require a new field in the database, but I don't see why it wouldn't work.

You might also want to start a new thread in world to do the packet exchange between the second login server and world.
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