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  #1  
Old 04-22-2009, 12:17 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by nilbog View Post
Didn't want to start a new thread for basically the same question, so here goes! I can add and manipulate doors without much problem... except in hateplane.

My goal here is pretty simple, I need to cover up one of the doors/breezeways and I don't want to use a perl script mover to "move" people away :p

Hateplane has NO doors or objects in the respective tables.

After looking through s3dspy, i see tons of things in there, but I'm unsure of how or what to name them because I have no reference to anything currently there.

Most of them are named strangely..but I do see parts to the beds, and parts to the barrels. My question is this. If i wanted to add one of the objects, how do I know the exact name for the 'name' field in doors table.

I show things like these in my hateplane_obj.s3d:
bedleg1.bmp
bedleg1.mdf
bedleg1.sps

Is it as simple as BEDLEG1 ?
Yes. Check the wiki, there's a list of doors somewhere in there, I don't have the link off-hand but it should be under lists. The model has to be either 1) Global, or 2) In that zone
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Old 04-22-2009, 12:30 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
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I think this is it

http://www.eqemulator.net/wiki/wikka...=DoorsNameList

I'm assuming this list is global?

There is a ton of stuff in that wiki that doesn't link to anything I'm discovering lol.
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  #3  
Old 04-22-2009, 08:10 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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That was in the wiki? *facepalm*

I fixed my problem in about 5 seconds with a CRATEA.

Thanks guys!
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