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  #1  
Old 05-01-2009, 12:38 PM
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chrsschb
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I have the same issue and have asked the question many times, no one has ever responded.

Good luck.
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Old 05-01-2009, 12:44 PM
circuitdragon
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Well...the usual format for these types of issues is knowing what versions of everything you are running, what databse, etc etc etc...plus posting your most recent world and zone logs could help. Just saying your car doesn't work won't help the mechanic in getting it fixed.
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Old 05-01-2009, 01:03 PM
Andrew80k
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This is usually a database issue. Post your log files that have "zone" in the filename. That'll at least give us a starting point.
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Old 05-01-2009, 07:12 PM
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http://eqemulator.net/forums/showthread.php?t=27813

Rev 386

If you need a whole log I'd have to email it to you, they are way too big to post here.
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Old 05-02-2009, 04:10 PM
circuitdragon
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Well...without the full logs, we can only assume the zones are connecting properly to the world, and so, its not so much a DB issue. Far as I know, following the many guides and posts here, about the only thing that kills a zone is a missing spell file, or perhaps, using the wrong version. Need to make sure the server and client are using the same. That said, some newer items in the DB aren't going to work either since they have newer spells than what the spell files we use allow. This may not be the case for you, but its something to check, if you haven't already?
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Old 05-02-2009, 10:55 PM
Andrew80k
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Quote:
Originally Posted by chrsschb View Post
http://eqemulator.net/forums/showthread.php?t=27813

Rev 386

If you need a whole log I'd have to email it to you, they are way too big to post here.
Just post pieces of it. Look for any errors or anything that might give a clue as to what the problem is.

Quote:
Originally Posted by circuitdragon View Post
Well...without the full logs, we can only assume the zones are connecting properly to the world, and so, its not so much a DB issue. Far as I know, following the many guides and posts here, about the only thing that kills a zone is a missing spell file, or perhaps, using the wrong version. Need to make sure the server and client are using the same. That said, some newer items in the DB aren't going to work either since they have newer spells than what the spell files we use allow. This may not be the case for you, but its something to check, if you haven't already?
I'm not sure why you'd assume the zones are connecting properly when in the original post it says they can't even get them to start up. I would assume they are not connecting. I don't think there is enough information yet to ascertain what the issue could be. In my experience, when this has happened to me, it's because something was wrong with my db.

Not sure what you mean by server and client using the same version. We have 2 clients that work with current version of the server, rev doesn't really matter that much unless you are using a REALLY old rev of the server and SoF client. That might give issues with the client but that still doesn't have anything to do with the zones not starting up. DB version matters with server version.
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Old 05-03-2009, 12:37 AM
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chrsschb
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Well, just for reference, my server has been up since early December. We have been running fine. I was just mentioning that I had the same dynamic zone problem as the OP, where they start and stop endlessly (makes a huge clusterf**k in the logs too).
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Old 05-03-2009, 11:54 AM
circuitdragon
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Quote:
Originally Posted by Andrew80k View Post
Not sure what you mean by server and client using the same version. We have 2 clients that work with current version of the server, rev doesn't really matter that much unless you are using a REALLY old rev of the server and SoF client. That might give issues with the client but that still doesn't have anything to do with the zones not starting up. DB version matters with server version.
I my personal trials to getting a server running even in the old days, a common problem was the spell files either missing from the server, or not being the same as used on the client. Missing or bad spell files would cause a zone to crash as soon as any call to them would be made, and kill zones because of it. Pretty sure the new versions of the emu will do this still, but I haven't tried. The log he posted seemed to me to be from his world screen, so yeah, looked to me like they connect fine, just something obviously kills them. Just to make what I said a little clearer, in my just my head maybe...lol
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