Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-08-2009, 03:47 AM
covou
Sarnak
 
Join Date: Jan 2006
Posts: 31
Default

OK so i found some models that werent loading globally. I think i have most of them working now.
Only 2 known models could i not get to global load and that was Var Shir King, Var Shir Guard.
Find this in your GlobalLoad.txt file in resources folder
Code:
3,0,TFFFC,BSE.eqg,Loading Characters
4,0,TFFFC,Global2_chr,Loading Global Items and Equipment
and in between those 2 lines, paste this.
Code:
3,0,TFFFC,tgo.eqg,Loading Characters
3,0,TFFFC,clv.eqg,Loading Characters
3,0,TFFFC,fra.eqg,Loading Characters
3,0,TFFFC,chm.eqg,Loading Characters
3,0,TFFFC,ddm.eqg,Loading Characters
3,0,TFFFC,dma.eqg,Loading Characters
3,0,TFFFC,btn.eqg,Loading Characters
3,0,TFFFC,dsf.eqg,Loading Characters
3,0,TFFFC,mnt.eqg,Loading Characters
3,0,TFFFC,dbx.eqg,Loading Characters
3,0,TFFFC,rob.eqg,Loading Characters
3,0,TFFFC,dbp.eqg,Loading Characters
3,0,TFFFC,map.eqg,Loading Characters
3,0,TFFFC,crs.eqg,Loading Characters
3,0,TFFFC,prt.eqg,Loading Characters
3,0,TFFFC,cnp.eqg,Loading Characters
3,0,TFFFC,rkp.eqg,Loading Characters
3,0,TFFFC,mes.eqg,Loading Characters
3,0,TFFFC,cdr.eqg,Loading Characters
3,0,TFFFC,dvs.eqg,Loading Characters
3,0,TFFFC,dke.eqg,Loading Characters
3,0,TFFFC,krn.eqg,Loading Characters
3,0,TFFFC,ldr.eqg,Loading Characters
3,0,TFFFC,mdr.eqg,Loading Characters
3,0,TFFFC,sdr.eqg,Loading Characters
3,0,TFFFC,pma.eqg,Loading Characters
3,0,TFFFC,tar.eqg,Loading Characters
3,0,TFFFC,spq.eqg,Loading Characters
3,0,TFFFC,ans.eqg,Loading Characters
3,0,TFFFC,dre.eqg,Loading Characters
3,0,TFFFC,drs.eqg,Loading Characters
3,0,TFFFC,lvr.eqg,Loading Characters
3,0,TFFFC,asm.eqg,Loading Characters
3,0,TFFFC,seg.eqg,Loading Characters
3,0,TFFFC,lsp.eqg,Loading Characters
3,0,TFFFC,lsq.eqg,Loading Characters
3,0,TFFFC,shd.eqg,Loading Characters
3,0,TFFFC,fgt.eqg,Loading Characters
3,0,TFFFC,crh.eqg,Loading Characters
3,0,TFFFC,crl.eqg,Loading Characters
3,0,TFFFC,drc.eqg,Loading Characters
3,0,TFFFC,fgp.eqg,Loading Characters
3,0,TFFFC,kor.eqg,Loading Characters
3,0,TFFFC,myg.eqg,Loading Characters
Tested and working fine on my server, unfortunately as with the first modification... the initial world load does take a little longer but does not affect zoning times, or consume much more RAM/CPU Usage
This loads all of the known OoW and DoN models. as well as DoDH models, including the dragon models, Overlord Mata Muram and Mayong Mistmoore
Reply With Quote
  #2  
Old 05-10-2009, 02:40 AM
Krugus
Sarnak
 
Join Date: Dec 2005
Location: the Void
Posts: 40
Default 2 more models

Found 2 more models that can be loaded up and they are new snake models and the clockwork models

Code:
3,0,TFFF,snk.eqg,Loading Characters
3,0,TFFF,cwg.eqg,Loading Characters
FYI: New snake model:

texture 0 = black & red
texture 1 = diamond back
texture 2 = green & yellow
texture 3 = sandy
texture 4 = icy cold
Reply With Quote
  #3  
Old 05-11-2009, 01:14 PM
caylah023
Sarnak
 
Join Date: May 2008
Location: oregon
Posts: 41
Default

if i use this as a developement method on my server i.e. i go around making mobs with these models will my players have to use this modification. im trying to avoid having to distribute any files unless i absolutely have to
Reply With Quote
  #4  
Old 05-11-2009, 10:55 PM
Krugus
Sarnak
 
Join Date: Dec 2005
Location: the Void
Posts: 40
Talking More stuff

Caylah023:

Yes they will have to since this is client side but the good news is, its a VERY small file and you could just post it up and tell them to cut and paste this into their Global Load txt file but remind them to back up their Global Load txt file before making any modifications to it.

Anyways another 2 models gained by adding:

Code:
1,0,TFFF,sharvahl_chr2,Loading Characters
This will give you access to the Vah Shir King ( #238 ) and his body guards ( #239 )

We had sharvahl_chr loading but we forgot there was a second one listed for that zone. This, of course, will fix it.
Reply With Quote
  #5  
Old 05-12-2009, 01:29 AM
caylah023
Sarnak
 
Join Date: May 2008
Location: oregon
Posts: 41
Default

thank you krugus will put together a file and see about putting up the text version.....now for free webhosting space lol
Reply With Quote
  #6  
Old 05-14-2009, 11:14 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

has anyone got enchanter pet model to show up in zones other than unrest?

and female versions of qeynos citizens?
Reply With Quote
  #7  
Old 05-17-2009, 07:26 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default

I tested this out and I loved it, so I compiled the text file for upload.

Get it Here.

Also, I tested out the boat swap. It does indeed work. I made a kickass ghost ship from the freeport ship, 8D
__________________
Hmm.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:55 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3