You had PersistentZoneState set to 1, which saved all the spawns that where up when the zone last closed down. You then must have deleted one of those spawns, and when the zone next booted up, it tried to load the spawn from the last saved state and couldn't find it in the spawn2 table.
The truncate command just cleared out the saved zone state.
EDIT: I missed your post where you changed the spawn IDs, that would cause a mismatch between the spawn tables and the saved zone state which would also cause this problem.
Last edited by Derision; 05-10-2009 at 01:53 AM..
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