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Old 05-16-2009, 09:51 AM
So_1337
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I think Congdar made a pretty reasoned argument of why it makes more sense to do this with the code rather than dozens of perl files and lines of database queries. He's shown to know his stuff between both the code and perl scripting with all he's done with the bots, so I'm inclined to believe him when he says it's the best way to code it. If Kayen or anyone else can come along and show a proven, cleaner way of doing it, code or perl or otherwise, then I'm sure he'd be open to it.

I also think Trevius makes a good point that adding code to the source just to support one zone might not be worth all the effort. However, the zone was unique for many reasons, and the behavior of pets there was one of them, and I have to admit I was very excited to see someone wanting to make this the way it should be (per Live; sorry ChaosSlayer). If he's going to take the time to do all the work of coding it simply for the nostalgia factor, I'm going to applaud his effort.

As for making it a rule, I'm sorry, but I don't think one is needed. I realize that many people play on fully customized servers, but I think it's fair to say that the majority of them have played EQ Live before and wouldn't be surprised to see things happening to their pets in that zone, since it's the same thing that happened on Live. If they ask, explain to them that it's hard-coded and you can't change it. I really doubt they're going to want to put your head on a pike for it.
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Old 05-16-2009, 11:52 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Trev you are my only hope to save the emu =)

As a final statement, I like to point out that Trev is correct that whatever specials this zone may have, it i posible that some other zone may have some other kind of special (keep in mind 100+ new zones coming soon in SoF)and its better to design a single system to handle any zone in this, rather than hard code them each individualy.

Think what would have happened if all our quests would be hard coded into source code...

Think would would have happened if all our npcs and items would be hard coded in code.

Think what it was like before people invented DBs - evrything was hard coded, and what a nightmare it was to change anything...
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  #3  
Old 05-16-2009, 09:34 PM
Yeormom
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Quote:
Originally Posted by ChaosSlayerZ View Post
Think what would have happened if all our quests would be hard coded into source code...

Think would would have happened if all our npcs and items would be hard coded in code.
It would run faster.

Quote:
Originally Posted by ChaosSlayerZ View Post
Trev you are my only hope to save the emu =)
I didn't read too much of the text wall but I like this comment.
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Old 05-16-2009, 09:40 PM
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Quote:
Originally Posted by Yeormom View Post
It would run faster.

.

aga, and everytime you would want to have a Gm event and add just one more npc or just 1 tiny little item - you would need to recompile the server
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