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Old 05-19-2009, 01:40 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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I took that out actually, a person's ability to tank is not completely based off their defensive skill and gear. When I implement softcaps it should help to further differentiate classes by tanking ability, but for now there are no artificial blocks in place other than what gear you can wear and AAs you can get.

Why I took it out? I agreed with you it was a bad way to do it =p
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Old 05-19-2009, 02:04 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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bah you telling me those rules don't even exist anymore? - someone should bothered to write that into changelog file =P

OK ok I am with you - lets do it logicly =)

I will be patient. But consider what I have said about Weapon Skill and Offense been redundant and both producing only ATK bonuses, and about DEX
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Old 05-26-2009, 03:10 PM
Capheus
Hill Giant
 
Join Date: Apr 2008
Location: Milwaukee
Posts: 141
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I'm not sure what direction this is going or who's doing what or whatever. As I am hearing on my server (EQ World), monks can't hit the broadside of barn, they are complaining the most. Nobody else is complaining. Using 1129Rev535 that I put in place on Monday the 25th. Hopefully this gives some direction on what has been changed and what is being seen. I don't have hard numbers but there is a very noticeable difference.

I am reluctant to go into the attack.cpp and change numbers that will affect everyone. If I have time I'll try to get numbers. Will be tough while I sort out the bugs with the new build and the content I added.
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