Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-19-2009, 08:47 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I agree that the wiki guides could use some major work. But, they still have a ton of useful information in them that would make starting a server from scratch nearly impossible if it wasn't in there. The good thing about a wiki though, is that anyone can update it. So, if you find something wrong in there or something that needs updating, fix it please! I have been meaning to try to go through some of them, but time is limited and for me to do it right, I would have to use a fresh Windows build so the directions don't get tainted by my pre-existing stuff. Also, even if they were updated for one OS, I am sure they would still lack info for other OSs like Vista or 64 bit OSs.

Anyway, anyone who isn't fairly technical might want to check out this post before attempting to setup a server on their own for the first time:
http://www.eqemulator.net/forums/showthread.php?t=28190
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #2  
Old 05-20-2009, 01:41 AM
vales
Discordant
 
Join Date: May 2006
Posts: 458
Default

You may also want to note that it will NOT be like the classic EverQuest. The ax_classic database is customized to a certain extent. Read more about it here.

Although there are options to get it to work with the PEQ database, it takes a bit more work. Everything is on angelox's forums on how to do this, I think.
Reply With Quote
  #3  
Old 05-20-2009, 07:28 AM
leslamarch
Discordant
 
Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
Default

Quote:
Originally Posted by vales View Post
Although there are options to get it to work with the PEQ database, it takes a bit more work. Everything is on angelox's forums on how to do this, I think.
The PEQ Option is click and play right from the start, no extra time or work needed at all.
Reply With Quote
  #4  
Old 05-20-2009, 08:08 AM
Kobaz
Hill Giant
 
Join Date: Nov 2008
Location: Gold Coast, Oz
Posts: 119
Default

I think that people get confused by the outdated Download page, and by the difficulty finding a good source for the maps unless you trawl through a lot of forum posts, along with the initial confusions about what binaries go with what databases.

Perhaps the download page could have a link to the google project pages for the binaries, source and maps, and have links to the peq and angelox download pages/lists. I think that would result in a lot less "I can't build" and "my server doesn't work" posts.
Reply With Quote
  #5  
Old 05-20-2009, 01:39 PM
Zandig's Avatar
Zandig
Hill Giant
 
Join Date: Jun 2006
Location: New York City
Posts: 180
Default

There is nothing wrong with the guide!
It is up to date.

If you follow it EXACTLY, it works.

I use it to compile and run the emu with zero problems as are many others.
Reply With Quote
  #6  
Old 05-20-2009, 02:30 PM
Zandig's Avatar
Zandig
Hill Giant
 
Join Date: Jun 2006
Location: New York City
Posts: 180
Default

Ok all, I just tested the guide and as expected it works perfectly.

I just compiled 547 and sourced in the latest PEQ database as of today and added these SQL entries to it:
http://www.eqemulator.net/forums/sho...7&postcount=15

and it is working fine.


NOTES:

I think the problem is that the trunk SVN has not yet been updated to reflect the new instance DB of PEQ, hence the needed SQLs as above. When it is added it should make things easier.

As far as world.exe getting an error stating no perl58.dll found, I don't know how that is possible if you really compiled with Perl 5.10?
Reply With Quote
  #7  
Old 05-20-2009, 03:14 PM
vales
Discordant
 
Join Date: May 2006
Posts: 458
Default

Which guide? I'm assuming it's the one you wrote?

Also, if you compile with Perl 5.10, you need the runtimes as well or you'll get the Perl 5.10 .dll missing error, if I'm not mistaken. That also needs to be clarified. If you compile with Perl 5.8 (as the ones on the googlepages one is) you will specifically need to use Perl 5.8 to run it.

And for the record, you can't compile it under 64bit OSes unless you change numerouos things as it was pointed out to me. So if you want to compile it, you need a 32bit OS. If I'm mistaken, this needs to also be noted. And, you have to run the 32bit programs of these files under your 64bit OS because it just won't work.

Lastly, take note that the map files are constantly being updated here. The ones I downloaded were very out of date, and it might help to get the latest versions. I mean, look at the changelog! The last update was 5/17/2009! It's a huuuge download, so you might want to do it while you sleep or something. With everything included, my Maps folder weighs in at a whopping 3.32 GB! >_<
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:22 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3