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  #1  
Old 05-25-2009, 12:37 PM
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the code in your hands is like clay in the hands of a sculptor - you will succeed
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Old 05-25-2009, 03:07 PM
GeorgeS
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Quote:
Originally Posted by ChaosSlayerZ View Post
the code in your hands is like clay in the hands of a sculptor - you will succeed
..I like that quote! LOL

anyway, I made those changes - or at least made as many as possible.
New revision is done

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Old 05-26-2009, 09:10 PM
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Ok George - I just downlaoded the latest version - all seem working =)

A few coments thought:

On Main Item Display:

-if item has all 3 properties set : Hp, mana and Endurance regeneration - the Endurance one will not be displayed (despite the fact that its sits on a separate line from the other too). If item has just Mana and End or just Jp and End- then Endurance will be displayed

-The main display doesn't show if item has Aug slots 4 and 5 available on it if even if does

-some items (i havent figured out a pattern toit yet) for some reason have a blank line betwin lines where HP/Stats and Weight is displayed. Some of them do, and soem don't - i don't know why. I have compared 2 nearly identical items and one of them apears with a blank line in the middle while other does not. As far as I can tell all stats are displayed, but perhaps there is somehtign cuasing it which may have a detrimental effect later on - so better let you know =)

-In Old edit menu - could stil use ATTUNEABLE scetion in the list somewhere after NO RENT, thgout this one is a low priority i guess



In the new Char Profile Editor - things look GOOD!!! =)

But I would like to make a sugestion that text boxes for things like Race and Class should be replaced with pull down list boxes to choose from

still playing around with it thought =)
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Old 05-26-2009, 11:12 PM
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George- BIG troubles

the spawn editor is screwed up

I have just made a tiny adjustment in npc respawn time and clicked SAVE
instead fo savign adjustment for the spawn group i was editing is picked what seem to be a RANDOM spawn group from the same zone table and saved chages in there overwritign ALL entries in that group.

At first I could nto figure out what has happened when all spawns fro the group I was editign got DOUBLED spaws in game.
I went in, found duplicate group, deleted it.. and saved again

BOOM - another random spawn group has been overwriten with the values from spawn group I was editing - now half of my city guards are gone, and that group i was editign now has TRIPLE spawns in game.
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  #5  
Old 05-27-2009, 01:13 AM
GeorgeS
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Ok confirmed this as well. It's doing something to the last spawngroup or makes a copy and overwrites data.
I'm on it now..

Sorry for the error!

*edit*
Ok found the bug!!
Fixed it and now spawngroups will save ok

NPC and Loot Editor
08.22.02 - Fixed code in spawngroup section to prevent duplicate spawngroups.


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Last edited by GeorgeS; 05-27-2009 at 09:44 AM..
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  #6  
Old 05-27-2009, 02:12 AM
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thank you George =)

oh yeah please see my coments above on the latest improvements to the Item editor
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  #7  
Old 06-01-2009, 09:02 PM
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George, discovered a small bug

First of all, in Old Editor - when you looking at Focus, Click, Worn and Proc effects - the numbers are gone (idealy it should be shown in 2 column, one showing numbers, another showing names and sorteable either way)

But what is important- if you want to REMOVE say a Worn(Proc, CLick etc) effect from the item - when you go into Worn effect section it shows you (-1) by default- so clicking SET used to remove curent worn effect from the item.
HOWEVEr when you click SEt the editor sets the field to value of (0) and displays Worn Effect of ZZZZZ. Effectivly preventing you from actualy removing the effect

Also - in the selection list before the very first effect shown is the EMPTY field- which suposly corespand to (-1) or no effect. Trying to select that field causes Editor to crash with error "subscript out of range"

My guess is this happening cuase you no longer reading spell list from a txt file but from Db table instead and the previous defautl values no longer match up with anything logical

These 2 errors (seting to 0 instead of -1) and crashing when selecting empty field are PERSISTANT for all simular sub-sections: Proc, Click, Worn and Focus.

thanks! =)
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