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Support::Windows Servers Support forum for Windows EQEMu users. |

05-26-2009, 12:59 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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SoF only suported on selected servers and those servers start them out wherever they start everyone else =) (in most cases) - i know Sh has an actual Drakin city turned on
SoF zones are non playable atm since there are no map files for them
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05-26-2009, 01:05 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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The server is mine and is just plain vanilla PEQ from SVN.
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05-26-2009, 01:32 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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well peq has absolutly no data for SoF you will be able to load into drakin strating city but it will be totaly empty
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05-26-2009, 01:34 PM
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Sarnak
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Join Date: Sep 2004
Posts: 31
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Well even if I cannot start out as a Drakkin, I am sure the new client has many reasons to switch over to it.
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05-26-2009, 05:14 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Over half of the SoF zones do have .map files, so they are definitely just as usable as Titanium zones. All zones are completely empty, so if you want to use them, you would have to create everything in them from scratch, including doors and zone lines (which are a bit of a pain).
I added a new rule a while back that will let you chose a separate zone for SoF clients to start in when they create a character. If you don't set that rule, then they will just start in the same place that you have all Titanium clients starting in, or they will start in Crescent Reach by default if you don't have the variable set for startzone.
Drakkin are fully functional and in the latest releases, they even save all of the appearance stuff you set when you create them. I have them set to start in Crescent Reach, on Storm Haven, but you could start them where ever you like.
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05-26-2009, 05:18 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Quote:
Originally Posted by trevius
Over half of the SoF zones do have .map files, so they are definitely just as usable as Titanium zones. All zones are completely empty, so if you want to use them, you would have to create everything in them from scratch, including doors and zone lines (which are a bit of a pain).
I added a new rule a while back that will let you chose a separate zone for SoF clients to start in when they create a character. If you don't set that rule, then they will just start in the same place that you have all Titanium clients starting in, or they will start in Crescent Reach by default if you don't have the variable set for startzone.
Drakkin are fully functional and in the latest releases, they even save all of the appearance stuff you set when you create them. I have them set to start in Crescent Reach, on Storm Haven, but you could start them where ever you like.
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Well unfortunately I have not played EQ live since LDoN so I have no idea of the Drakkin other than what I have read. That is the cool thing about EQ was the diversity of the races and classes, the more the merrier if you ask me. Crescent Reach was the starting city for the Drakkin on live anyway right ? In PEQ I do not remember Crescent Reach being spawned or was it ?
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05-26-2009, 05:28 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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No, nothing in SoF is spawned in the PEQ DB and it will probably remain that way for a long time. The only thing that would help get PEQ up to date on SoF would be for someone to get the packet collectors working. I am willing to help get them working, but the only part I can really handle is the structure and opcodes part. The rest of it would probably have to be done by people more familiar with that code. Though, I have considered looking into how hard it might be to just have the SEQ code do the parses for us. I know it already does the basics of what we would need it to do. The only extra thing we would need would be the ability for it to update directly into a table, and to be able to parse out every important field for all packets. I almost think it would be easier to do that, than to try to get those old collector tools working. I am pretty sure that SEQ would be willing to add changes to their source to allow us to use it for this if we wrote the code for it. It would be a mutually beneficial project, because we would be assisting in making sure that their structures and opcodes were as accurate as possible and they would be assisting by doing the same. So, the work to stay caught up with Live would be split up a bit between the 2 projects. I wouldn't even be too surprised if they would give someone from here access to their SVN if we could build up a relationship with them. I have spoken with a few of their devs and they all seem pretty nice and helpful. (Getting a bit off-topic here, sorry)
I know that myself as well as many other admins would be extremely happy to see the packet collectors working again. PEQ can use that information to cut down their zone populating time by a huge amount, I am sure. And even custom servers that don't want to use the spawns still need stuff like doors, zone lines, objects, etc. Hopefully at some point we can actually get something together that will let us do those collects again.
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