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 Update: I may have partially fixed this issue. 
 I reproduced the crash and searched through dbg.txt for information, and came up with something interesting. The relevant excerpt is highlighted below.
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 2009-05-26 09:36:18	Creating window.
 2009-05-26 09:36:18	Checking display driver version.
 2009-05-26 09:36:19	Activating window.
 2009-05-26 09:36:19	Picking a default resolution, desktop is 1920 x 1200, 32 bits
 2009-05-26 09:36:19	Ratio is 1.60
 2009-05-26 09:36:19	Resolution was capped at 1280 x 720
 2009-05-26 09:36:19	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
 2009-05-26 09:36:19	Resolution selected 1280 x 720, 32 bits
 2009-05-26 09:36:19	CRender::InitDevice: Using 32bit mode.
 2009-05-26 09:36:20	CRender::InitDevice: Using vsync 0.
 2009-05-26 09:36:20	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
 2009-05-26 09:36:20	CRender::InitDevice: HardwareTnL Enabled.
 2009-05-26 09:36:20	Using hardware vertex shaders.
 2009-05-26 09:36:20	Initializing render system.
 2009-05-26 09:36:20	Trilinear Mipmapping available.
 2009-05-26 09:36:20	Vertex Shader Version: 3.0
 2009-05-26 09:36:20	Pixel Shader Version: 3.0
 2009-05-26 09:36:20	Initializing engine internals.
 2009-05-26 09:36:20	CRender::InitDevice completed successfully.
 2009-05-26 09:36:20	Parsing INI file ./eqlsUIConfig.ini
 2009-05-26 09:36:20	INI file ./eqlsUIConfig.ini loaded.
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 The default resolution is off. My eqclient.ini settings are for 800x600 in both fullscreen and windowed, yet it is selecting 1280x720 and looking for a default resolution based on my desktop. I set my desktop resolution to 1280x720 and loaded the game. Once in-game I let it idle for five minutes - no lockup. I opened the in-game options menu, set it to fullscreen and changed the resolution to 1920x1200 and let it idle for another five minutes - still no lockup.
 
 It seems to be completely stable now, but damned if that isn't an annoying procedure to have to go through every time I want to play EverQuest. Any thoughts?
 
			
			
			
			
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