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  #1  
Old 05-26-2009, 11:12 PM
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ChaosSlayerZ
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George- BIG troubles

the spawn editor is screwed up

I have just made a tiny adjustment in npc respawn time and clicked SAVE
instead fo savign adjustment for the spawn group i was editing is picked what seem to be a RANDOM spawn group from the same zone table and saved chages in there overwritign ALL entries in that group.

At first I could nto figure out what has happened when all spawns fro the group I was editign got DOUBLED spaws in game.
I went in, found duplicate group, deleted it.. and saved again

BOOM - another random spawn group has been overwriten with the values from spawn group I was editing - now half of my city guards are gone, and that group i was editign now has TRIPLE spawns in game.
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  #2  
Old 05-27-2009, 01:13 AM
GeorgeS
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Ok confirmed this as well. It's doing something to the last spawngroup or makes a copy and overwrites data.
I'm on it now..

Sorry for the error!

*edit*
Ok found the bug!!
Fixed it and now spawngroups will save ok

NPC and Loot Editor
08.22.02 - Fixed code in spawngroup section to prevent duplicate spawngroups.


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Last edited by GeorgeS; 05-27-2009 at 09:44 AM..
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  #3  
Old 05-27-2009, 02:12 AM
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thank you George =)

oh yeah please see my coments above on the latest improvements to the Item editor
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  #4  
Old 06-01-2009, 09:02 PM
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George, discovered a small bug

First of all, in Old Editor - when you looking at Focus, Click, Worn and Proc effects - the numbers are gone (idealy it should be shown in 2 column, one showing numbers, another showing names and sorteable either way)

But what is important- if you want to REMOVE say a Worn(Proc, CLick etc) effect from the item - when you go into Worn effect section it shows you (-1) by default- so clicking SET used to remove curent worn effect from the item.
HOWEVEr when you click SEt the editor sets the field to value of (0) and displays Worn Effect of ZZZZZ. Effectivly preventing you from actualy removing the effect

Also - in the selection list before the very first effect shown is the EMPTY field- which suposly corespand to (-1) or no effect. Trying to select that field causes Editor to crash with error "subscript out of range"

My guess is this happening cuase you no longer reading spell list from a txt file but from Db table instead and the previous defautl values no longer match up with anything logical

These 2 errors (seting to 0 instead of -1) and crashing when selecting empty field are PERSISTANT for all simular sub-sections: Proc, Click, Worn and Focus.

thanks! =)
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  #5  
Old 06-01-2009, 09:37 PM
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In regard to spells; it might be a good idea to change the tools to just pull the spells directly from the spells_new table now. Since the table is there and comes standard with the PEQ database now, there is no reason not to use it. The bonus to this would be that people who use it and who have customized spells, would see all of the spell IDs and Names accurately exactly as they have them set in the table. Everytime I edit or move spells around, I have to play around with Textpad and Excel to make a new spells.txt file for the editors to use so they will match my custom spells table. Would be nice to be able to cut out that extra step at some point
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  #6  
Old 06-01-2009, 09:51 PM
GeorgeS
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Thanks for the report. I'll fix those issues.

The newest item editor uses the db spell table.

The other tools will shortly..

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  #7  
Old 06-02-2009, 04:35 AM
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Oh, sweet! I didn't know that

I was wondering if you get a chance, would you be able to put a little search window next to the load character button on the item editor main window? Then, just have it run a query for that one character instead of having to load the whole table? It is usable the way that it is now, but it takes a good 30 seconds or so to load my whole char table atm. Probably something people wouldn't notice until that table gets up fairly high. Not a big deal, but just something to consider if you get some time.
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