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Old 05-27-2009, 02:02 PM
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ChaosSlayerZ
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i could sugest a crude work around to create a sort of "mini-zone" inside a public zone

make the door leading to mobs room to be perma locked
put either a quest npc or an inviseable triger in front on the door which will allow only 6 peopel in by tagging them with a temp flag

this way NO one who doesnt have a flag can get in.
If person dies inside a room- he can be rezzed from inside i guess

in additon block casting of spells like COH


reset encounter after some min time has passed or if mob dies

THE only problem if zone itself doesn't have ANY doors actualy aviable - like Ruj or Guk LDONs.
BTW if anyone can sugest how to load ANy door into guk, mir or ruj LDON- i will be eternaly grateful =)
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Old 05-27-2009, 07:24 PM
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chrsschb
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Quote:
Originally Posted by ChaosSlayerZ View Post
i could sugest a crude work around to create a sort of "mini-zone" inside a public zone

make the door leading to mobs room to be perma locked
put either a quest npc or an inviseable triger in front on the door which will allow only 6 peopel in by tagging them with a temp flag

this way NO one who doesnt have a flag can get in.
If person dies inside a room- he can be rezzed from inside i guess

in additon block casting of spells like COH


reset encounter after some min time has passed or if mob dies

THE only problem if zone itself doesn't have ANY doors actualy aviable - like Ruj or Guk LDONs.
BTW if anyone can sugest how to load ANy door into guk, mir or ruj LDON- i will be eternaly grateful =)
This is a big and open room, a door really isn't an option (and it lacks the ability to drop the count).
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Old 05-27-2009, 07:50 PM
Congdar
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EVENT_SLAY for when the npc kills a pc would be a good place to decrement the count.
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Old 05-28-2009, 09:04 AM
nosfentora
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Is the room completely open or is there a 'doorway' that they need to pass through?

You could put an invisible npc @ the doorway and set it's proximity to be a line / ellipse rather than a circle.

Code:
quest::set_proximity($x, $x, $y - 100, $y + 100);
If the room is an open-air room, you could bound the area by 4 invisible npcs, setting their proximities to create a square/rectangle around the room.

What about a hailable npc to get in, flagging the hailer, and using the boundaries set by invisible npcs?
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  #5  
Old 05-28-2009, 12:11 PM
Dibalamin
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If there is a doorway you could also use a player.pl with the sub EVENT_CLICKDOOR.

Just have it increment a counter ++1 for each click with a quest::movepc and if counter > 6 it gives them a message saying the encounter is full? I haven't dove into global variables but you could have the counter tied to one of them and then use a sub EVENT_SLAY on the npc in the room to decrement the counter if he murders someone.

If no door I'd use the proximities & 2 different inaccessible areas of a zone....add a crate to a hall or something to block it off.
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