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  #1  
Old 06-01-2009, 09:51 PM
GeorgeS
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Thanks for the report. I'll fix those issues.

The newest item editor uses the db spell table.

The other tools will shortly..

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  #2  
Old 06-02-2009, 04:35 AM
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trevius
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Oh, sweet! I didn't know that

I was wondering if you get a chance, would you be able to put a little search window next to the load character button on the item editor main window? Then, just have it run a query for that one character instead of having to load the whole table? It is usable the way that it is now, but it takes a good 30 seconds or so to load my whole char table atm. Probably something people wouldn't notice until that table gets up fairly high. Not a big deal, but just something to consider if you get some time.
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  #3  
Old 06-07-2009, 06:36 PM
GeorgeS
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Everquest Item Editor and Character Inventory Editor
- 14.4.6 - Sped up loading of spells and toons 100x. Added toon query where large populations of toons exist. Many requested minor features added


I did look at adding as many suggestions as requested. Some things like extra line spaces in item descrition is not repairable without a total rewrite. I did add attuneable to the list. Fixed a few views and added listboxes where possible in the profile editor. These features and fixes are worth 8 hours of my time, so I did spend one day one these.
Fixed the spell adding/removing in the old edit tool. Now to remove a spell, just click on remove.

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  #4  
Old 06-08-2009, 11:28 PM
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ah George I am sorry to tell you this, but the Old Edit section has stoped working....

I have tried changing something simple on the item like AC, HP, no drop tag- changes do not take effect.
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  #5  
Old 06-09-2009, 10:33 AM
GeorgeS
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Yup, there was a sql bug

Everquest Item Editor and Character Inventory Editor
- 14.4.7 - Fixed up SQL for old edit

Thanks
GeorgeS
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  #6  
Old 06-25-2009, 05:03 AM
Nagus69
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maybe this has already been posted - but i notice that while the spell laoding screen is super fast now, its missing about 3k spells (only going to 8500ish now instead of almost 12000).

Any idea how to fix this?
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  #7  
Old 06-25-2009, 01:16 PM
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I will take a guess and say - check your DB spell table and see how many spells are in there.
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