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  #1  
Old 06-03-2009, 05:18 PM
vales
Discordant
 
Join Date: May 2006
Posts: 458
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Here you go.

http://cloud.prohosting.com/~talone/...a.htm#examples

Level Haste Cap
30 50%
50 74%
54 84%
59 94%
60 100%

So going by your example and using the Cloak of Flames and the period I played EQ, it clearly stated that Level for Effect: 35. I'm sure they've changed a ton of stuff right now, and I'm sure I've most likely missed out on a handful of game updates, but it does seem like they did change the way haste is handled now in the game. After all, there are about 14 expansions since the release of EQ and I'm sure a lot has changed. Most of the items I see dropping now make me freakin laugh my ass off - it's surreal.

So yeah, you're right. The required level for a haste item does impact the percentage of haste you get until you meet the item requirements.

Do we even know how haste is implemented in the emulator? Is it how I initially thought or is it the latter?
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  #2  
Old 06-20-2009, 04:48 AM
Izzo
Fire Beetle
 
Join Date: Feb 2008
Posts: 27
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list of haste items

I suspect the 50% haste robe is a GM item of some sort and the majority of the 46% haste items appear to be from OoW/DoN raids. 45% haste items have become much more common on live servers. Group gear in the current expansion (Seeds of Destruction) starts at 37 then goes to 39, 41, 42 and tops off at the aforementioned 45%.

I'm not certain how v3 haste works on emu, but I do know that on live bard overhaste was capped at 25% (including lower level songs that were previously 30%).
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  #3  
Old 08-09-2009, 12:43 AM
Rogean's Avatar
Rogean
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Join Date: Jul 2003
Location: Massachusetts
Posts: 708
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Quote:
Originally Posted by Izzo View Post
I'm not certain how v3 haste works on emu, but I do know that on live bard overhaste was capped at 25% (including lower level songs that were previously 30%).
I remember coding haste a few years ago to work like this, so unless someone has changed it it should still be the case.
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