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Development::GeorgeS's Tools A forum just for GeorgeS's tools |

06-14-2009, 12:28 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Yep, that's correct.
Version 0 will always spawn, so an option is probably needed to tell the program whether to exclude version 0 entries or not.
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06-14-2009, 04:25 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Oh, so if there is a version 0 of spawns in the zone, they will spawn in every instance version? I didn't know that lol. That being the case, it might be nice to also have a way to just change an entire zone to a different version as well. So, you could spawn a zone normally as version 0 with the normal commands and such and then once you are done, just use the tool to change them all over to whatever version number you chose. This would be an extra feature other than what was already listed. This one should be pretty easy though I think as it should just mean finding the mobs in the zone and then changing the version fields for them.
Oh, and that makes me think of another thing that you are probably already aware of, GeorgeS. When searching for the spawns in the zone, we would probably want an option to chose which version of the zone we are searching for, with the default being version 0.
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06-15-2009, 01:35 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Yep, you can think of versions like spawn_conditions, except you cannot change them on the fly once the zone is up. Also, a bit off-topic but while I am thinking of it for the time being, spawn_conditions won't work in an instanced zone. I imagine what will happen is it'll work fine in the first version, but once the second version boots the conditions will effect both zones simultaneously.
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06-15-2009, 01:55 PM
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Dragon
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Join Date: Apr 2009
Location: California
Posts: 814
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Hmm... if Version 0 of spawns appear no matter what version of a zone you have loaded, and the default is version 0, then making a blank instanced version of a normal zone sounds like it could be rather difficult.
I suppose you could move all of the existing NPCs to Version 1, and load Version 2 when you want your instanced version, but then how do you make sure everyone is always loading Version 1 of a zone when they don't want the instance, instead of Version 0, which would now have no NPCs in it?
- Shendare
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06-15-2009, 02:12 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I'm sorry, I was mistaken. Version 0 spawnpoints will only spawn in the default (version 0) zone. If you want that particular NPC and spawngroup to spawn in another version, you need to copy the spawn2 entry and set a new version. I was thinking about doors, traps, and objects where they WILL spawn in all versions if set to 0.
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06-15-2009, 02:16 PM
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Dragon
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Join Date: Apr 2009
Location: California
Posts: 814
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Ah, now that makes sense.
Thanks for the clarification!
- Shendare
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06-15-2009, 02:29 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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KLS just corrected me, only traps will appear in all versions if set to 0. doors and other object work like NPCs.
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