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  #1  
Old 06-18-2009, 03:20 AM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
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Lay hands and harm touch were abilities. I'd bet the hardcoded refresh for them was done before they were considered spells in the emu code. If you look at this excerpt from zone/features.h:

Code:
//Reuse times for various skills, here for convenience, in sec
//set to 0 to disable server side checking of timers.
enum {  //reuse times
        FeignDeathReuseTime = 9,
        SneakReuseTime = 7,
        HideReuseTime = 8,
        TauntReuseTime = 5,
        InstillDoubtReuseTime = 9,
        FishingReuseTime = 11,
        ForagingReuseTime = 50,
        MendReuseTime = 290,
        TrackingReuseTime = 9,
        BashReuseTime = 5,
        BackstabReuseTime = 9,
        KickReuseTime = 5,
        TailRakeReuseTime = 6,
        EagleStrikeReuseTime = 5,
        RoundKickReuseTime = 9,
        TigerClawReuseTime = 6,
        FlyingKickReuseTime = 7,
        SenseTrapsReuseTime = 9,
        DisarmTrapsReuseTime = 9,
        HarmTouchReuseTime = 4300,
        LayOnHandsReuseTime = 4300,
        FrenzyReuseTime = 10
};
you see that all abilities have their times hardcoded. Perhaps this can be changed. You'd have to check with someone more familiar with the applicable sections of code.

AA's have their refresh timers in the DB table aa_actions in the column reuse_time.
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  #2  
Old 06-24-2009, 04:26 PM
zergling
Sarnak
 
Join Date: Mar 2009
Location: In an apartment
Posts: 33
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I had been testing changing Harm Touch to a shorter timer and smaller damage amount for players* and encountered this problem. Don't have a solution but just wanted to throw in my two cents that there are other folks out there who would like seeing a fix to this and not just ChaosSlayerZ.



* to reduce PvP effectiveness and increase PvE effectiveness of the ability.
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  #3  
Old 09-30-2009, 12:12 AM
Tharkun
Hill Giant
 
Join Date: Aug 2009
Posts: 125
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dont mean to rez a dead issue, but

On live, SK's HT had been made an AA that was obtained at lvl one and as you leveled up you would periodically get additional AA levels until level 50(ish, dont recall exactly off top of my head)

point being, if this change is made, you get the "live-like" effect and the customizable effect in one shot. Not sure if they did the same with LoH, as I didnt play a pally.

not sure how HT for NPC would play into this... as I'm no code monkey...yet
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