Ok, I think I got it. Anytime a spell lands, it recalculates the max hp in case the spell granted any bonuses. The command was directly changing the npc's max hp but not changing the base value that was used in these calculations. I seem to have it fixed in revision 709, but it could probably use some more rigorous testing.
I need to find time I and finaly update the server rev =)
Thought i will have to wait till next binaries are built.
I will put this into good test, since this little thing is VITAL to one of my custom server features
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