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  #1  
Old 07-01-2009, 12:48 PM
Shendare
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It sounds like DeathItemLossLevel refers to the minimum character level at which items will be left on the corpse when you die, so setting it to 0 would mean items are left on corpses at all levels upon death.

Setting it to some huge number like 200 would then mean you would always keep your items upon death regardless of level.
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  #2  
Old 07-01-2009, 12:53 PM
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ChaosSlayerZ
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Quote:
Originally Posted by Shendare View Post
It sounds like DeathItemLossLevel refers to the minimum character level at which items will be left on the corpse when you die, so setting it to 0 would mean items are left on corpses at all levels upon death.

Setting it to some huge number like 200 would then mean you would always keep your items upon death regardless of level.
Thats what I had to do.

But there is no such thing as level 0, thats why I propose to drop that other rule and use 0 as "never loose items" - this way you fit 2 rules into 1
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Old 07-01-2009, 01:11 PM
gaeorn
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Quote:
Originally Posted by ChaosSlayerZ View Post
Thats what I had to do.

But there is no such thing as level 0, thats why I propose to drop that other rule and use 0 as "never loose items" - this way you fit 2 rules into 1
Which other rule?

And how does that improve anything? It gives two different behaviors in the same rule which is likely to be confusing to many. Plus, it works now so why fix what isn't broken?

Not trying to be negative, but I simply do not see the advantage of what you are suggesting.
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  #4  
Old 07-01-2009, 01:16 PM
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look what Cavedude said:

LeaveCorpses false, LeaveNakedCorpses true - You will always leave a naked corpse. (DeathItemLossLevel is ignored)


As I have proven DeathItemLossLevel is NOT ignored.
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  #5  
Old 07-01-2009, 01:38 PM
gaeorn
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Quote:
Originally Posted by ChaosSlayerZ View Post
look what Cavedude said:

LeaveCorpses false, LeaveNakedCorpses true - You will always leave a naked corpse. (DeathItemLossLevel is ignored)


As I have proven DeathItemLossLevel is NOT ignored.
I'm suspect what he meant is if the other two were set that way, DeathItemLossLevel is ignored. If it is not behaving that way, it is likely a bug.

In any case, you did not answer either of my questions. Which rule were you suggesting eliminating? And what is the advantage of doing so?
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  #6  
Old 07-01-2009, 02:17 PM
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cavedude
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I see the flaw in the logic. If you mean removing the LeaveCorpses rule in favor of just using DeathItemLossLevel for that functionality, I see nothing wrong with that. Though, if I find a snag in my testing I'll end up keeping both. Look for this to be committed today.
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  #7  
Old 07-01-2009, 04:14 PM
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Yeah let me show you my whole logic =)

basicly I am looking from the other side - what conditions needs to be
achived.

So w ehave 3 base Rules:

-ItemLossLevel -level at which you leave items on coprse (0=never)
-XPLossLevel - level at which you loose XP when you die (0=never)
-LeaveCoprse - if you leave corpse when you die.

How these 3 rules work together:

1. LIVE-like:
ItemLoss =10, XPLoss = 6 (or whatever it was), LeaveCorpse= YES.

2. Custom, do not loose items, but loose XP:
ItemLoss =0, XPLoss = 6, LeaveCorpse= YES.

3. Custom, do not loose XP, but leave items:
ItemLoss =10, XPLoss = 0, LeaveCorpse= YES.

4. Custom, loose nothing, but leave corpses as indication of your failure, or for PvP reasons:
ItemLoss =0, XPLoss = 0, LeaveCorpse= YES.

5. Custom, loose nothing, no corpses:
ItemLoss =0, XPLoss = 0, LeaveCorpse= NO.

6. HARD CORE: Loose XP on death wihout ability to resurect (permanent Xp loos):
ItemLoss =0, XPLoss = 6, LeaveCorpse= NO.

7. HARD CORE: Loose items on death wihout ability to get them back:
ItemLoss =10, XPLoss = 0, LeaveCorpse= NO.

8. ULTRA HARD CORE: Permanently Loose everything:
ItemLoss =10, XPLoss = 6, LeaveCorpse= NO.



So I have shown you 8 diffirent combos, with just 3 rules.
If I missed a posible combo - speak up =)

Now a GOOD Rule addition will be a rule which will determine if player looses a level when he looses XP - I know many devs would like to see it rule. Thsi way you can still punish players with death XP loss, but spare them the pain of loosing a level.
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