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  #1  
Old 07-01-2009, 08:39 PM
Randymarsh9
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Downloaded that and it fixed the problem. Thanks for the fast update
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  #2  
Old 07-01-2009, 09:51 PM
Kobaz
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George,

is there anyway that the entire window contents for the Loot Editor could be in one big scrollable pane so I can get to see the whole app? I have a limited vertical resolution of 768 pixels, so I can't see the bottom of the thing. I understand that you don't want the headache of the layout changing as the window resizes. I'm just thinking that with a pane that holds the whole layout being scrollable, and the main window being resizable, then those of us with limited screens could use your tools.

I have no idea if this is possible though.
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  #3  
Old 07-01-2009, 10:44 PM
GeorgeS
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The app is 1250x770, so it should fit in x768
You may have large fonts on, or something like that - which scales the screen.

take a look at http://www.eqemulator.net/forums/showthread.php?t=28640
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  #4  
Old 07-02-2009, 06:47 PM
Kobaz
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Thanks George. If I set the taskbar to autohide and drag the window up until the titlebar is almost gone I can see the horizontal scrollbar. A pain, but less pain than messing around in the DB.
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  #5  
Old 07-11-2009, 03:51 AM
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trevius
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GeorgeS,

I think I found a minor bug with the Spawn Group editor part of this tool. When I load of an NPC ID and find all of the spawn groups associated with it, everything looks fine. When I try to edit the NPC ID for any NPCs in those spawn groups and save it, it will save the NPC ID to the last spawn group in the list that it found for that NPC ID. So, if I find 5 spawn groups, and need to update the 3rd one in the list, it won't work. It just keeps updating and saving it to the last one in that list. It actually seems to be saving all of the information for that spawn group to the last one in the list, so I get multiple spawns at the same point each time I try to do it.

Lemme know if you need more information on this.
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  #6  
Old 07-11-2009, 09:54 AM
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chrsschb
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Quote:
Originally Posted by trevius View Post
GeorgeS,

I think I found a minor bug with the Spawn Group editor part of this tool. When I load of an NPC ID and find all of the spawn groups associated with it, everything looks fine. When I try to edit the NPC ID for any NPCs in those spawn groups and save it, it will save the NPC ID to the last spawn group in the list that it found for that NPC ID. So, if I find 5 spawn groups, and need to update the 3rd one in the list, it won't work. It just keeps updating and saving it to the last one in that list. It actually seems to be saving all of the information for that spawn group to the last one in the list, so I get multiple spawns at the same point each time I try to do it.

Lemme know if you need more information on this.
I've encountered this too. I was walking through Emerald Jungle after I had edited the spawn groups for Forager and Hunter and noticed they were spawning 6-7 times each. I was like wtf?
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  #7  
Old 07-11-2009, 11:58 AM
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ChaosSlayerZ
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Quote:
Originally Posted by trevius View Post
GeorgeS,

I think I found a minor bug with the Spawn Group editor part of this tool. When I load of an NPC ID and find all of the spawn groups associated with it, everything looks fine. When I try to edit the NPC ID for any NPCs in those spawn groups and save it, it will save the NPC ID to the last spawn group in the list that it found for that NPC ID. So, if I find 5 spawn groups, and need to update the 3rd one in the list, it won't work. It just keeps updating and saving it to the last one in that list. It actually seems to be saving all of the information for that spawn group to the last one in the list, so I get multiple spawns at the same point each time I try to do it.

Lemme know if you need more information on this.

this sounds VERY similar to the error I had few revisions ago, but it seemed like George fixed it last time (if you scroll few post back you should see my report about this error)
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  #8  
Old 07-11-2009, 12:40 PM
GeorgeS
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I think that problem was discovered and fixed some time ago. Let me know if it still persists. I did some checking in the latest release and it should be resolved.

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